Bind Demon
| Class | Warlock |
| Skill Tree | Demon Skills |
| Required Level | 30 |
| Type | Active |
| Damage Type | |
| Prerequisites | |
Bind Demon is a Warlock skill from the Demon Skills tree, available from character level 30. It first needs a point in
Engorge and
Summon Defiler.
Force an injured demon to do your bidding.
Bind Demon Synergies
Death Mark: +1% Chance to Bind Demon per level
How Bind Demon Binds a Demon
Which Demons It Binds
| Demon | Hard points | Chance from missing life |
|---|---|---|
| Normal monster | 1 | missing life % ÷ 5 |
| Champion | 10 | missing life % ÷ 10 |
| Unique, or a unique’s minion | 15 | missing life % ÷ 20 |
| Super unique | 20 | missing life % ÷ 25 to 50 |
- Only hard points count toward binding a champion, a unique or a super unique: +skills from items don't.
- A demon only binds once its life drops below a threshold of its own, from 40% to 99%. Its monster page shows it.
- While a demon is below that threshold, Bind Demon tries about twice a second. Each try adds up the skill's own bind chance (in the progression table below), 1% per hard point in
Death Mark, and the demon's missing life share from the table.
The Modifiers It Adds
- Level 5: Extra Strong
- Level 10: Extra Fast
- Level 15: Spectral Hit
- Level 20: Aura Enchanted
- These levels count +skills from items, unlike the hard points to bind.
- A normal monster becomes a unique once Bind Demon gives it its first modifier. It keeps a normal monster's life and level, though: it doesn't get the life bonus or the 3 extra levels a unique spawns with.
The Aura
- From level 20, Bind Demon gives the demon Aura Enchanted. The demon's name seed picks the aura, and every demon you bind has a new random one, so binding again finds the aura you want after a few tries.
- A bound demon never keeps
Might,
Holy Fire,
Blessed Aim,
Conviction or
Holy Shock: each becomes another aura, so only five auras are left. At monster level 20 and up, the odds are:
Vigor: 2 in 7
Fanaticism: 2 in 7
Concentration: 1 in 7
Thorns: 1 in 7
Holy Freeze: 1 in 7
Life Cap
A bound demon keeps its life up to a cap, which depends on the demon:
- Each player in the game beyond the first raises the cap by 5% of it.
- The cap makes the extra life of a champion or a unique pointless for a demon that already reaches it as a normal monster.
Which Demon to Bind
- Any demon, for the aura. From level 20, a normal monster gets the same four modifiers and the same aura roll as a unique, and binding one takes no hard points beyond the skill itself.
- A champion, for damage. A champion keeps its own bonus on top of the Extra Strong Bind Demon adds. In Hell, that is +165% damage and +115% attack rating, against +99% and +66% for a normal monster or a unique. A Berserker champion goes further: +297% damage and +264% attack rating, but Berserker takes 75% of its life after the champion bonus doubles it, which leaves half a normal monster's life.
- A unique, for its own modifiers. A unique keeps the modifiers it spawned with, on top of the four from Bind Demon. A Cursed unique casts
Amplify Damage on what it hits, which no champion does. It also has 3 more levels than a normal one. - The extra life only matters below the cap. In Hell, a champion and a unique get +100% life. A Pit Lord from the Plains of Despair has 12,500 to 14,900 life as a normal monster, so the bonus lifts it to its 20,000 cap. An Urdar has 11,100 to 13,600, so the bonus adds little before its 13,600 cap.
Bind Demon Skill Progression
Values without synergies. Type a level up to 99 in the last row to preview it.
| Level | Mana Cost | Chance to Bind | Damage | Damage |
|---|---|---|---|---|
| 1 | 19 per second | 19% | +50 | +75% |
| 2 | 19 per second | 26% | +75 | +80% |
| 3 | 20 per second | 30% | +100 | +85% |
| 4 | 20 per second | 34% | +125 | +90% |
| 5 | 21 per second | 38% | +150 | +95% |
| 6 | 21 per second | 40% | +175 | +100% |
| 7 | 21 per second | 42% | +200 | +105% |
| 8 | 22 per second | 44% | +225 | +110% |
| 9 | 22 per second | 46% | +250 | +115% |
| 10 | 23 per second | 47% | +275 | +120% |
| 11 | 23 per second | 48% | +300 | +125% |
| 12 | 23 per second | 49% | +325 | +130% |
| 13 | 24 per second | 51% | +350 | +135% |
| 14 | 24 per second | 52% | +375 | +140% |
| 15 | 25 per second | 52% | +400 | +145% |
| 16 | 25 per second | 53% | +425 | +150% |
| 17 | 25 per second | 54% | +450 | +155% |
| 18 | 26 per second | 54% | +475 | +160% |
| 19 | 26 per second | 55% | +500 | +165% |
| 20 | 26 per second | 55% | +525 | +170% |
| 27 per second | 56% | +550 | +175% |
- From level 5: Bound demons gain Extra Strong
- From level 10: Bound demons gain Extra Fast
- From level 15: Bound demons gain Spectral Hit
- From level 20: Bound demons gain Aura Enchanted