Quick List of Runewords for Beginners
Starter Runewords Any Character Can Use
Starting a new character can always be challenging, especially when you are playing the game for the first time or when a new ladder season hits. The biggest problem when finding items you need is RNG, there is no guarantee that you will find a good unique or set item early on. That is why these starter runewords are so useful, because you can reliably get them in the beginning of the game. The runes needed for these runewords are ubiquitous, or you can farm them directly from the Countess.
Did I miss any of your go-to starter runewords? What's you favorite runeword to climb the ladder? Let me know in the comments!
Use the advanced search to find specific runewords based on its properties. Use the runeword calculator to find out which runewords you can make with the runes you own.
1. Stealth
Stealth is a Diablo 2 Resurrected runeword created by combining tal + eth into a 2 socket body armor. It requires at least level 17 to equip.
Given its many useful starter attributes and easy to find runes, Stealth is the best starter armor in the game. Stealth is so useful that often times it is used throughout nightmare and the beginning of hell difficulty.
Stealth increases your Cast Rate by 25%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Stealth also increases your Hit Recovery Speed by 25%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - Magic Damage Reduced By 3
- +6 To Dexterity
- +15 To Maximum Stamina
- Poison Resist +30%
- Regenerate Mana 15%
- 25% Faster Run/Walk
- +25% Faster Cast Rate
- +25% Faster Hit Recovery
- socketed (2)
2. Edge
Edge is a Diablo 2 Resurrected runeword created by combining tir + tal + amn into a 3 socket missile weapon. It requires at least level 25 to equip.
While its Thorns aura can be useful and it has decent other bonuses, the main attraction is the extremely rare attribute Reduces All Vendor Prices 15%. The only other item that offers this bonus is Gheed's Fortune Grand Charm. It's a handy runeword to keep whenever you need to buy or gamble items. Especially in the early game, where money can be scarce.
Thorns level breakdown Thorns level 11 12 13 14 15 16 17 18 19 radius 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 damage returned +% 650 690 730 770 810 850 890 930 970 - Level 15 Thorns Aura When Equipped
- +35% Increased Attack Speed
- +320-380% Damage To Demons (varies)
- +280% Damage To Undead
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- Prevent Monster Heal
- +5-10 To All Attributes (varies)
- +2 To Mana After Each Kill
- Reduces All Vendor Prices 15%
- socketed (3)
3. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
4. Insight
Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Meditation level breakdown Meditation level 10 11 12 13 14 15 16 17 18 19 radius 19.3 20.6 22 23.3 24.6 26 27.3 28.6 30 31.3 mana recovery 525 550 575 600 625 650 675 700 725 750 Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 9 10 11 12 crit chance % 16 25 32 38 42 46 49 51 54 56 58 59 Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 - Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)
5. Lore
Lore is a Diablo 2 Resurrected runeword created by combining ort + sol into a 2 socket helm. It requires at least level 27 to equip.
Lore is a great early game option, considering the cheap rune cost. It is one of the easiest and most reliable ways to get +1 to All Skills in the helm slot. Besides that, its +2 to Mana After Each Kill can be very handy for early game builds that struggle with Mana regeneration.
- +1 to All Skills
- +10 to Energy
- Lightning Resist +30%
- Damage Reduced by 7
- +2 to Mana after each Kill
- +2 to Light Radius
- socketed (2)
Starting as a Sorceress
1. Leaf
Leaf is a Diablo 2 Resurrected runeword created by combining tir + ral into a 2 socket staff. It requires at least level 19 to equip.
Leaf is particularly good for Fire Sorceresses for its +3 to Fire Skills. However, the Fire Skill bonus is not limited to Sorceresses, so this is also a great early-game option for Fire Druids. When used on a Sorceress, the runeword can be augmented when created in a base that already has a bonus to skills.
Potentially giving +9 to Warmth, which is very useful for a starting Sorceress, struggling with Mana regeneration. The bonus to Warmth will only beneft Sorceresses, as it is a class-specific skill bonus. Keep in mind that synergies only work for hard skill points, so the +3 to Fire Bolt will not benefit you when you transition to Fire Ball.
Staves can have up to 3 auto mods specific to Sorceress spells ranging between +1 and +3 to skill level. Therefore, you should look for a 2 socket staff with at least some +skills that your build uses. An easy way to quickly find good staves is to shop with Drognan in act 2. You can reset his shop by exiting and re-entering town.
- +3 to Fire Skills
- Adds 5-30 Fire Damage
- +3 to Inferno (Sorceress Only)
- +3 to Warmth (Sorceress Only)
- +3 to Fire Bolt (Sorceress Only)
- +(2*Clvl) Defense (Based on Character Level)
- Cold Resist +33%
- +2 to Mana after each Kill
- socketed (2)
2. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
3. Insight
Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Meditation level breakdown Meditation level 10 11 12 13 14 15 16 17 18 19 radius 19.3 20.6 22 23.3 24.6 26 27.3 28.6 30 31.3 mana recovery 525 550 575 600 625 650 675 700 725 750 Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 9 10 11 12 crit chance % 16 25 32 38 42 46 49 51 54 56 58 59 Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 - Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)
4. Radiance
Radiance is a Diablo 2 Resurrected runeword created by combining nef + sol + ith into a 3 socket helm. It requires at least level 27 to equip.
While being a better defensive option, Lore is generally a better option due to the skills bonus. If you are struggling with survivability or Mana, Radiance could be the better option.
- +75% Enhanced Defense
- +30 Defense vs. Missile
- +10 to Vitality
- +10 to Energy
- +33 to Mana
- Damage Reduced by 7
- Magic Damage Reduced by 3
- 15% Damage Taken Goes to Mana
- +5 to Light Radius
- socketed (3)
Starting as a Paladin
1. Steel
Steel is a Diablo 2 Resurrected runeword created by combining tir + el into a 2 socket sword, axe or mace. It requires at least level 13 to equip.
- +25% Increased Attack Speed
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- 50% Chance of Open Wounds
- +2 to Mana after each Kill
- +1 to Light Radius
- socketed (2)
2. Ancients' Pledge
Ancients' Pledge is a Diablo 2 Resurrected runeword created by combining ral + ort + tal into a 3 socket shield. It requires at least level 21 to equip.
All runes for Ancient's Pledge can be obtained from the act 5 quest, Rescue on Mount Arreat.
It's a very popular shield to make at the end on Normal difficulty, because of its high resistances bonus. It's often used throughout Nightmare and Hell difficulty, until better options become available.
- +50% Enhanced Defense
- Cold Resist +43%
- Lightning Resist +48%
- Fire Resist +48%
- Poison Resist +48%
- 10% Damage Taken Goes to Mana
- socketed (3)
3. Holy Thunder
Holy Thunder is a Diablo 2 Resurrected runeword created by combining eth + ral + ort + tal into a 4 socket scepter. It requires at least level 21 to equip.
- +60% Enhanced Damage
- +10 to Maximum Damage
- -25% Target Defense
- Adds 5-30 Fire Damage
- Adds 21-110 Lightning Damage
- +75 Poison Damage over 5 seconds
- +3 to Holy Shock (Paladin Only)
- +5% to Maximum Lightning Resist
- Lightning Resist +60%
- Level 7 Chain Lightning (60 charges)
- socketed (4)
4. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
5. Rhyme
Rhyme is a Diablo 2 Resurrected runeword created by combining shael + eth into a 2 socket shield. It requires at least level 29 to equip.
Rhyme is a popular shield runeword due to its Cannot be Frozen mod. It is one of the only budget ways to this bonus reliably, as other uniques rely heavily on luck to obtain. Cannot be Frozen is almost a necessity for most melee characters, so this runeword is an easy choice for low level players.
Rhyme increases your Block Rate by a whopping 40%. An increased block rate will reduce the time it takes for the blocking animation to finish. This is enough for all classes to significantly increase their block rate.
faster block rate breakpoints faster block rate frames 11 10 9 8 7 6 5 4 3 2 1 amazon 0 13 32 86 600 assassin 0 13 32 86 600 paladin 0 13 32 86 600 barbarian 0 9 20 42 86 280 sorceress 0 7 15 27 48 86 200 druid 0 6 13 20 32 52 86 174 600 necromancer 0 6 13 20 32 52 86 174 600 - +40% Faster Block Rate
- 20% Increased Chance of Blocking
- Regenerate Mana 15%
- All Resistances +25
- Cannot be Frozen
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
- socketed (2)
6. Black
Black is a Diablo 2 Resurrected runeword created by combining thul + io + nef into a 3 socket club, hammer or mace. It requires at least level 35 to equip.
The high amount of Crushing Blow, Enhanced Damage, and Increased Attack Speed, makes this weapon a viable choice for melee characters. The runewords also has the Knockback mod, which can be annoying as a melee user.
- +15% Increased Attack Speed
- +120% Enhanced Damage
- +200 to Attack Rating
- Adds 3-14 Cold Damage
- 40% Chance of Crushing Blow
- Knockback
- +10 to Vitality
- Magic Damage Reduced By 2
- Level 4 Corpse Explosion (12 Charges)
- socketed (3)
Starting as a Necromancer
1. White
White is a Diablo 2 Resurrected runeword created by combining dol + io into a 2 socket wand. It requires at least level 35 to equip.
Wands can have up to 3 auto mods specific to Necromancers spells ranging between +1 and +3 to skill level. Therefore, you should look for a 2 socket wand with at least some +skills that your build uses. An easy way to quickly find a good wands is to shop with Drognan in act 2. You can reset his shop by exiting and re-entering town.
White increases your Cast Rate by 20%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 15 14 13 12 11 10 9 necromancer 0 9 18 30 48 75 125 - +3 to Poison and Bone Skills (Necromancer Only)
- +20% Faster Cast Rate
- +2 to Bone Spear (Necromancer Only)
- +4 to Skeleton Mastery (Necromancer Only)
- +3 to Bone Armor (Necromancer Only)
- Hit causes monster to flee 25%
- +10 to vitality
- +13 to mana
- Magic Damage Reduced by 4
- socketed (2)
2. Rhyme
Rhyme is a Diablo 2 Resurrected runeword created by combining shael + eth into a 2 socket shield. It requires at least level 29 to equip.
Rhyme is a popular shield runeword due to its Cannot be Frozen mod. It is one of the only budget ways to this bonus reliably, as other uniques rely heavily on luck to obtain. Cannot be Frozen is almost a necessity for most melee characters, so this runeword is an easy choice for low level players.
Rhyme increases your Block Rate by a whopping 40%. An increased block rate will reduce the time it takes for the blocking animation to finish. This is enough for all classes to significantly increase their block rate.
faster block rate breakpoints faster block rate frames 11 10 9 8 7 6 5 4 3 2 1 amazon 0 13 32 86 600 assassin 0 13 32 86 600 paladin 0 13 32 86 600 barbarian 0 9 20 42 86 280 sorceress 0 7 15 27 48 86 200 druid 0 6 13 20 32 52 86 174 600 necromancer 0 6 13 20 32 52 86 174 600 - +40% Faster Block Rate
- 20% Increased Chance of Blocking
- Regenerate Mana 15%
- All Resistances +25
- Cannot be Frozen
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
- socketed (2)
3. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
4. Insight
Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Meditation level breakdown Meditation level 10 11 12 13 14 15 16 17 18 19 radius 19.3 20.6 22 23.3 24.6 26 27.3 28.6 30 31.3 mana recovery 525 550 575 600 625 650 675 700 725 750 Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 9 10 11 12 crit chance % 16 25 32 38 42 46 49 51 54 56 58 59 Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 - Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)
Starting as a Druid
1. Leaf
Leaf is a Diablo 2 Resurrected runeword created by combining tir + ral into a 2 socket staff. It requires at least level 19 to equip.
Leaf is particularly good for Fire Sorceresses for its +3 to Fire Skills. However, the Fire Skill bonus is not limited to Sorceresses, so this is also a great early-game option for Fire Druids. When used on a Sorceress, the runeword can be augmented when created in a base that already has a bonus to skills.
Potentially giving +9 to Warmth, which is very useful for a starting Sorceress, struggling with Mana regeneration. The bonus to Warmth will only beneft Sorceresses, as it is a class-specific skill bonus. Keep in mind that synergies only work for hard skill points, so the +3 to Fire Bolt will not benefit you when you transition to Fire Ball.
Staves can have up to 3 auto mods specific to Sorceress spells ranging between +1 and +3 to skill level. Therefore, you should look for a 2 socket staff with at least some +skills that your build uses. An easy way to quickly find good staves is to shop with Drognan in act 2. You can reset his shop by exiting and re-entering town.
- +3 to Fire Skills
- Adds 5-30 Fire Damage
- +3 to Inferno (Sorceress Only)
- +3 to Warmth (Sorceress Only)
- +3 to Fire Bolt (Sorceress Only)
- +(2*Clvl) Defense (Based on Character Level)
- Cold Resist +33%
- +2 to Mana after each Kill
- socketed (2)
2. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
3. Insight
Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Meditation level breakdown Meditation level 10 11 12 13 14 15 16 17 18 19 radius 19.3 20.6 22 23.3 24.6 26 27.3 28.6 30 31.3 mana recovery 525 550 575 600 625 650 675 700 725 750 Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 9 10 11 12 crit chance % 16 25 32 38 42 46 49 51 54 56 58 59 Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 - Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)
Starting as an Assassin
1. Pattern
Pattern is a Diablo 2 Resurrected runeword created by combining tal + ort + thul into a 3 socket claw. It requires at least level 23 to equip.
The Pattern runeword is a low level claws runeword released in patch 2.4. It is one of the runewords that were in the original game files, but were disabled. Blizzard had announced 10 new runewords for patch 1.11, but only 7 made it in the final release (excluding Pattern).
The updated stats for the Pattern runeword were revealed, and show that Pattern will be a good low-to-mid tier claw for Assassins transitioning from Normal to Nightmare. While it technically only requires level 23 to equip due to the runes, a Claw with 3 sockets can only roll on claws with iLevel 26 or higher. So the earliest you can find this is in Act 4 Normal.
The Faster Block Rate reduces the amount of frames of the blocking animation. By itself, this runeword lacks only 2 points to reach 3 frames (out of 5 frames default).
Faster Block Rate breakpoints for the Assassin character block frames 5 4 3 2 1 Assassin 0 13 32 86 600 - +30% Faster Bock Rate
- +40-80% Enhanced damage (varies)
- 10% Bonus to Attack Rating
- Adds 17-62 Fire Damage
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage over 5 seconds
- +6 to Strength
- +6 to Dexterity
- All Resistances +15
- socketed (3)
2. Spirit
Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)
3. Rhyme
Rhyme is a Diablo 2 Resurrected runeword created by combining shael + eth into a 2 socket shield. It requires at least level 29 to equip.
Rhyme is a popular shield runeword due to its Cannot be Frozen mod. It is one of the only budget ways to this bonus reliably, as other uniques rely heavily on luck to obtain. Cannot be Frozen is almost a necessity for most melee characters, so this runeword is an easy choice for low level players.
Rhyme increases your Block Rate by a whopping 40%. An increased block rate will reduce the time it takes for the blocking animation to finish. This is enough for all classes to significantly increase their block rate.
faster block rate breakpoints faster block rate frames 11 10 9 8 7 6 5 4 3 2 1 amazon 0 13 32 86 600 assassin 0 13 32 86 600 paladin 0 13 32 86 600 barbarian 0 9 20 42 86 280 sorceress 0 7 15 27 48 86 200 druid 0 6 13 20 32 52 86 174 600 necromancer 0 6 13 20 32 52 86 174 600 - +40% Faster Block Rate
- 20% Increased Chance of Blocking
- Regenerate Mana 15%
- All Resistances +25
- Cannot be Frozen
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
- socketed (2)
Starting as an Amazon
1. Zephyr
Zephyr is a Diablo 2 Resurrected runeword created by combining ort + eth into a 2 socket missile weapon. It requires at least level 21 to equip.
- 7% Chance to Cast Level 1 Twister When Struck
- +25% Faster Run/Walk
- +25% Increased Attack Speed
- +33% Enhanced Damage
- -25% Target Defense
- +66 to Attack Rating
- Adds 1-50 lightning damage
- +25 Defense
- socketed (2)
2. Peace
Peace is a Diablo 2 Resurrected runeword created by combining shael + thul + amn into a 3 socket body armor. It requires at least level 29 to equip.
Peace grants +2 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 crit chance % 16 25 32 38 42 46 49 51 Peace increases your Hit Recovery Speed by 20%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life.
faster hit recovery breakpoints faster hit recovery frames 15 14 13 12 11 10 9 8 7 6 5 4 3 paladin 0 7 15 27 48 86 200 assassin 0 7 15 27 48 86 200 barbarian 0 7 15 27 48 86 200 amazon 0 6 13 20 32 52 86 174 600 necromancer 0 5 10 16 26 39 56 86 152 377 druid 0 5 10 16 26 39 56 86 152 377 sorceress 0 5 9 14 20 30 42 60 86 142 280 desert mercenary 0 5 9 14 20 30 42 60 86 142 280 - 4% Chance To Cast Level 5 Slow Missiles When Struck
- 2% Chance To Cast level 15 Valkyrie On Striking
- +2 To Amazon Skill Levels
- +20% Faster Hit Recovery
- +2 To Critical Strike
- Cold Resist +30%
- Attacker Takes Damage of 14
- socketed (3)
3. Insight
Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Meditation level breakdown Meditation level 10 11 12 13 14 15 16 17 18 19 radius 19.3 20.6 22 23.3 24.6 26 27.3 28.6 30 31.3 mana recovery 525 550 575 600 625 650 675 700 725 750 Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
Critical Strike level breakdown Critical Strike level 1 2 3 4 5 6 7 8 9 10 11 12 crit chance % 16 25 32 38 42 46 49 51 54 56 58 59 Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
faster cast rate breakpoints faster cast rate frames 19 18 17 16 15 14 13 12 11 10 9 8 7 sorceress 0 9 20 37 63 105 200 barbarian 0 9 20 37 63 105 200 necromancer 0 9 18 30 48 75 125 paladin 0 9 18 30 48 75 125 assassin 0 8 16 27 42 65 102 174 druid 0 4 10 19 30 46 68 99 163 sorceress (lightning) 0 7 15 23 35 52 78 117 194 amazon 0 7 14 22 32 48 68 99 152 - Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)
4. Radiance
Radiance is a Diablo 2 Resurrected runeword created by combining nef + sol + ith into a 3 socket helm. It requires at least level 27 to equip.
While being a better defensive option, Lore is generally a better option due to the skills bonus. If you are struggling with survivability or Mana, Radiance could be the better option.
- +75% Enhanced Defense
- +30 Defense vs. Missile
- +10 to Vitality
- +10 to Energy
- +33 to Mana
- Damage Reduced by 7
- Magic Damage Reduced by 3
- 15% Damage Taken Goes to Mana
- +5 to Light Radius
- socketed (3)
Starting as a Barbarian
1. Steel
Steel is a Diablo 2 Resurrected runeword created by combining tir + el into a 2 socket sword, axe or mace. It requires at least level 13 to equip.
- +25% Increased Attack Speed
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- 50% Chance of Open Wounds
- +2 to Mana after each Kill
- +1 to Light Radius
- socketed (2)
2. Strength
Strength is a Diablo 2 Resurrected runeword created by combining amn + tir into a 2 socket melee weapon. It requires at least level 25 to equip.
- +35% Enhanced Damage
- 7% Life stolen per hit
- 25% Chance of Crushing Blow
- +20 to Strength
- +10 to Vitality
- +2 to Mana after each Kill
- socketed (2)
3. Honor
Honor is a Diablo 2 Resurrected runeword created by combining amn + el + ith + tir + sol into a 5 socket melee weapon. It requires at least level 27 to equip.
- +1 to all skills
- +160% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- +250 to Attack Rating
- 7% Life Stolen per Hit
- 25% Deadly Strike
- +10 to Strength
- Replenish life +10
- +2 to Mana after each Kill
- +1 to Light Radius
- socketed (5)
4. Myth
Myth is a Diablo 2 Resurrected runeword created by combining hel + amn + nef into a 3 socket body armor. It requires at least level 33 to equip.
- 3% Chance To Cast Level 1 Howl When Struck
- 10% Chance To Cast Level 1 Taunt On Striking
- +2 To Barbarian Skill Levels
- +30 Defense Vs. Missile
- Replenish Life +10
- Attacker Takes Damage of 14
- Requirements -15%
- socketed (3)
5. Black
Black is a Diablo 2 Resurrected runeword created by combining thul + io + nef into a 3 socket club, hammer or mace. It requires at least level 35 to equip.
The high amount of Crushing Blow, Enhanced Damage, and Increased Attack Speed, makes this weapon a viable choice for melee characters. The runewords also has the Knockback mod, which can be annoying as a melee user.
- +15% Increased Attack Speed
- +120% Enhanced Damage
- +200 to Attack Rating
- Adds 3-14 Cold Damage
- 40% Chance of Crushing Blow
- Knockback
- +10 to Vitality
- Magic Damage Reduced By 2
- Level 4 Corpse Explosion (12 Charges)
- socketed (3)