Spirit is a Diablo 2 Resurrected runeword created by combining tal + thul + ort + amn into a 4 socket shield or sword. It requires at least level 25 to equip.
A Spirit sword is a massively overpowered starter runeword, given its low level requirement and cheap rune cost.A spirit shield on the other hand is an great end-game caster runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.
A Spirit shield is almost exclusively made in a Monarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.
The Spirit shield is also a popular item to use on switch alongside Call to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.
The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit shield early on.
Spirit increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
|faster cast rate frames|
Spirit also increases your Hit Recovery Speed by a hefty 55%. Faster hit recovery reduces the "hit stun" animation time, which is triggered when a hit takes more than 1/12th of your total life. For melee classes, this already puts you in one of the highest frame rates realistically achievable.
|faster hit recovery frames|
Did you know? It takes on average 6.5 countess runs on Nightmare difficulty to get this runeword.
- +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- socketed (4)