Spirit Runeword

Spirit is a Diablo 2 Resurrected Runeword created by combining Tal + Thul + Ort + Amn into a 4 socket shield or sword. It requires at least level 25 to equip. Spirit was first released in patch 1.10.

A Spirit sword is a massively overpowered Starter Runeword, given its low level requirement and cheap rune cost. A Spirit Shield on the other hand is a great end-game caster Runeword. The exceptional +2 to All Skills bonus, up to +35% Faster Cast Rate, and massive up to 112 Mana increase, makes it a dream for any starter character and endgame caster build.

A Spirit Shield is almost exclusively made in a MonarchMonarch, because it is the shield with the lowest strength requirement (still high for casters) that can still get 4 sockets. Because of the cheap runes, it can be recreated many times, to get the +35% Faster Cast Rate, which is required ror many builds to reach an FCR breakpoint.

The Spirit Shield is also a popular item to use on switch alongside Crystal SwordCall to Arms, as it is the only shield to grant +2 to All Skills. This way CTA's

Battle Orders
Battle Orders are boosted by another two levels, increasing the life and mana boost it provides.

The first non-Paladin shield that can roll 4 sockets is the elite Monarch shield. This shield can only drop in Hell difficulty. So even though the Spirit Runeword has a level requirement of 25, you'll only be able to wear a Spirit shield from level 54. Paladin Shields on the other hand can always roll (drop depends on the monster level) 4 sockets. So a Paladin can benefit from a Spirit Shield early on.

A kite shield socketed with tal, thul, ort and amn to create the Spirit runeword
Runes
tal runethul runeort runeamn rune
Item Types
Ladder Only? (D2R)No
Ladder Only? (LoD)Yes
Level Required25
Patch1.10 - Current

Result

  • +2 To All Skills
  • +25-35% Faster Cast Rate (varies)
  • +55% Faster Hit Recovery
  • +250 Defense Vs. Missile
  • +22 To Vitality
  • +89-112 To Mana (varies)
  • +3-8 Magic Absorb (varies)
  • Shields
  • Cold Resist +35%
  • Lightning Resist +35%
  • Poison Resist +35%
  • Attacker Takes Damage of 14
  • Swords
  • Adds 1-50 Lightning Damage
  • Adds 3-14 Cold Damage
  • +75 Poison Damage Over 5 Seconds
  • 7% Life Stolen Per Hit

Eligible bases

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