This is the Diablo 2 runes list of all the runes in Diablo 2 Resurrected. Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes in Diablo II were releases with the Lord of Destruction expansion pack alongside rune words.
Runes are different from gems or jewels, not only do they provide an individual bonus when inserted, when inserting the correct amount in the right order, runewords with augmented abilities can be created. There are a total of 33 runes.
- Runes can be upgraded by combining 2 or 3 of the same rune in the Horadric Cube.
- Runes can have different bonuses when placed in a different item type, Armor or Weapons, some runes also have different bonuses when placed in Shields.
- When a rune is socketed in an item, the level requirement will be at least the level requirement of the rune.
- Runes are a common component of many crafting recipes.
- Runes are divided in High runes, Mid runes, and Low runes
D2R runes list
|n/a||11||weapon+50 to Attack Rating, +1 to Light Radiusarmor/helm/shield+1 to Light Radius, +15 Defense||upgrade low quality armor|
|11||weapon+75% Damage to Undead, +50 to Attack Rating against Undeadarmor/helmLowers Stamina drain by 15%shield+7% Blocking||upgrade low quality weapon|
|13||+2 to Mana After Each Kill||Caster WeaponHitpower Weapon|
|13||weaponKnockbackarmor/helm/shield+30 Defense vs. Missile||Blood GlovesCaster MaskHitpower ArmorSafety Shield|
|15||weapon-25% Target Defensearmor/helm/shieldRegenerate Mana 15%||Blood BootsCaster ShieldHitpower ShieldSafety Armor|
|15||weapon+9 to Maximum Damagearmor/helm/shield15% Damage Taken Goes to Mana||Blood ShieldCaster BeltHitpower HelmSafety Helm|
|17||weapon+75 Poison damage over 5 secondsarmor/helmPoison Resist +30%shieldPoison Resist +35%||socket body armor, socket shield, upgrade normal unique/set armor||Blood BeltHitpower BeltSafety Belt|
|19||weaponAdds 5-30 Fire Damagearmor/helmFire Resist +30%shieldFire Resist +35%||socket weapon, socket helm, upgrade normal unique/set weapon, upgrade normal rare armor, repair and recharge armor||Blood HelmCaster AmuletHitpower BootsSafety Gloves|
|21||weaponAdds 1-50 Lightning Damagearmor/helmLightning Resist +30%shieldLightning Resist +35%||upgrade normal rare weapon, repair and recharge weapon||Blood AxeCaster ArmorCaster GlovesHitpower GlovesSafety Boots|
|23||weaponAdds 3-14 Cold Damagearmor/helmCold Resist +30%shieldCold Resist +35%||socket body armor, socket helm, upgrade normal rare armor||Blood ArmorCaster BootsHitpower AmuletSafety Amulet|
|25||weapon7% Life Stolen Per Hitarmor/helm/shieldAttacker takes damage of 14||socket weapon, socket shield, upgrade normal rare weapon||Blood AmuletCaster RingHitpower RingSafety Ring|
|27||weapon+9 to Minimum Damagearmor/helm/shieldDamage Reduced by 7||upgrade normal unique/set weapon||Blood RingSafety Weapon|
|29||weapon+20% Increased Attack Speedarmor/helm+20% Faster Hit Recoveryshield20% Increased Chance of Blocking||upgrade normal unique/set armor|
|31||weaponHit Causes Monster to Flee 25%armor/helm/shieldReplenish Life +7|
|33||weaponRequirements -20%armor/helm/shieldRequirements -15%||remove socketed items|
|35||+10 to Vitality|
|37||+10 to Energy||upgrade exceptional unique/set weapon|
|39||+10 to Dexterity||upgrade exceptional unique/set weapon|
|41||+10 to Strength||upgrade exceptional rare weapon|
|43||weapon75% Extra Gold from Monstersarmor/helm/shield50% Extra Gold from Monsters||upgrade exceptional unique/set armor|
|45||weapon+75% Damage to Demons, +100 to Attack Rating against Demonsarmor/helm/shield+30% Enhanced Defense||upgrade exceptional unique/set armor, upgrade exceptional rare armor|
|47||weapon25% Chance of Open Woundsarmor/helmAll Resistances +15shieldAll Resistances +22||upgrade exceptional rare weapon|
|49||weaponPrevent Monster Healarmor/helm/shieldMagic Damage Reduced by 7|
|51||weapon30% Better Chance of Getting Magic Itemsarmor/helm/shield25% Better Chance of Getting Magic Items|
|53||weapon20% Bonus to Attack Ratingarmor/helm/shield+5% to Maximum Poison Resist|
|55||weapon7% Mana Stolen per Hitarmor/helm/shield+5% to Maximum Fire Resist|
|57||weapon+50% Enhanced Damagearmor/helm/shield+5% to Maximum Cold Resist|
|59||weapon20% Deadly Strikearmor/helm/shield+5% to Maximum Lightning Resist|
|61||weaponHit Blinds Targetarmor/helmIncrease Maximum Mana 5%shield+50 to Mana|
|63||weapon20% Chance of Crushing Blowarmor/helm/shieldDamage Reduced by 8%|
|65||weaponIgnore Target's Defensearmor/helmIncrease Maximum Life 5%shield+50 to Life|
|67||weaponFreezes target +3armor/helm/shieldCannot be Frozen|