Insight is a Diablo 2 Resurrected runeword created by combining ral + tir + tal + sol into a 4 socket polearm, staff or missile weapon. It requires at least level 27 to equip.
Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. 'This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancer\s Iron Golem, both will activate the Meditation Aura for the team.'
The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.
Patch 2.4: Insight can now be made in Bows and Crossbows.
Insight grants a maximum of +6 to Critical Strike. Critical Strike has a chance to double all physical damage of an attack. Critical Strike is in essence the same as Deadly Strike, but they don't stack. If either one triggers double damage, the other one is ignored.
|Critical Strike level|
|crit chance %||16||25||32||38||42||46||49||51||54||56||58||59|
Insight increases your Cast Rate by a hefty 35%. Faster cast rate reduces the cast animation time of all spells. It does not have any affect on cast delays though.
|faster cast rate frames|
Did you know? It takes on average 8.7 countess runs on Nightmare difficulty to get this runeword.
- Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
- socketed (4)