List of Most Useful Mercenary Runewords

List of Most Useful Mercenary Runewords

Discover what runewords will keep your mercenary alive

Runewords for a mercenary are usually picked to improve survivability or to provide a supporting function to the player. The best runewords that improve survivability are Treachery, Fortitude, and Chains of Honor. The most popular runewords that support the player passively are Insight, Infinity, and Faith. These runewords provide very useful auras that can normally only be obtained by a Paladin.

Use the advanced search to find specific runewords based on its properties. Use the runeword calculator to find out which runewords you can make with the runes you own.

  1. 1. Infinity

    Infinity takes a top spot as Overpowered Runeword because it is the best Mercenary Runeword for characters that deal elemental damage. The Conviction Aura granted by this Aura Runeword reduces enemy defenses and lowers enemy cold, fire, and lightning resistances.

    Even though the Runeword provides additional reduced Enemy Lightning Resistance, this only applies for the wielder of the polearm. So when using this for your mercenary, this will only boost the Chain Lightning procs from the Runeword. When using Infinity for a mercenary, the best base is an ethereal (Giant) Thresher.

    The high cost of 2 Ber runes makes this a very rare Runeword.

    Patch 2.4: Infinity, Obedience, and Pride can now be made in Spears and Amazon Spears.

    A Diablo 2 mercenary using the Infinity Runeword to provide a conviction aura.

    Infinity

    'BerMalBerIst'required level: 63item type: Polearm | Spear
    • 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
    • Level 12 Conviction Aura When Equipped
    • +35% Faster Run/Walk
    • +255-325% Enhanced Damage (varies)
    • -45-55% To Enemy Lightning Resistance (varies)
    • 40% Chance of Crushing Blow
    • Prevent Monster Heal
    • +(0.5*Clvl) To Vitality (Based on Character Level)
    • 30% Better Chance of Getting Magic Items
    • Level 21 Cyclone Armor (30 Charges)
    • socketed (4)
  2. 2. Insight

    Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. This Aura Runeword is almost exclusively used as Act 2 Mercenary Runeword, but can also be consumed by Necromancer's Iron Golem, both will activate the Meditation Aura for the team.

    The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the Runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight Runeword.

    Patch 2.4: Insight can now be made in Bows and Crossbows.

    A Diablo 2 mercenary using the Insight Runeword to provide a meditation aura.

    Insight

    'RalTirTalSol'required level: 27item type: Polearm | Staff | Missile Weapon
    • Level 12-17 Meditation Aura When Equipped (varies)
    • +35% Faster Cast Rate
    • +200-260% Enhanced Damage (varies)
    • +9 To Minimum Damage
    • 180-250% Bonus to Attack Rating (varies)
    • Adds 5-30 Fire Damage
    • +75 Poison Damage Over 5 Seconds
    • +1-6 To Critical Strike (varies)
    • +5 To All Attributes
    • +2 To Mana After Each Kill
    • 23% Better Chance of Getting Magic Items
    • socketed (4)
  3. 3. Treachery

    Even though Treachery was originally intended for Assassins, any class can benefit from the chance to proc Fade and high bonus to Increased Attack Speed and Faster Hit Recovery.

    Because of its cheap cost and high boost to survivability , it is one of the best armors for mercenaries when created in an ethereal elite armor.

    Fade on mercenary proced by the Treachery Runeword.

    Treachery

    'ShaelThulLem'required level: 43item type: Armor
    • 5% Chance To Cast Level 15 Fade When Struck
    • 25% Chance To Cast level 15 Venom On Striking
    • +2 To Assassin Skills
    • +45% Increased Attack Speed
    • +20% Faster Hit Recovery
    • Cold Resist +30%
    • 50% Extra Gold From Monsters
    • socketed (3)
  4. 4. Bulwark

    Bulwark offers a solid defensive package for mid-game characters in Diablo 2 Resurrected. Its life steal, additional vitality, and physical damage mitigation provide valuable tools to enhance survivability on the battlefield.

    Mercenaries and non-caster classes, in particular, can greatly benefit from this Runeword's attributes.

    A mask socketed with shael, io and sol to create the Bulwark runeword

    Bulwark

    'ShaelIoSol'required level: 35item type: Helm
    • +20% Faster Hit Recovery
    • 5% Life Stolen per Hit
    • +75% to +100% Enhanced Defense
    • +10 to Vitality
    • Increase Maximum Life 5%
    • Replenish Life +30
    • Damage Reduced by 7
    • Physical Damage Received Reduced by 15%
    • socketed (3)
  5. 5. Chains of Honor

    Chains of Honor is the best all-purpose choice for nearly any build. Even though its Life Leach gears it slightly towards physical builds, the +2 to All Skills and massive bonus to All Resistances makes it a great choice for all types of builds.

    The best base for Chains of Honor is an elite light armor (Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Great Hauberk and Archon Plate). A Dusk Shroud requires the lowest strength, while an Archon Plate has the highest defense.

    The required Ber rune makes it an expensive armor, albeit much less expensive than Enigma

    A light plate socketed with dol, um, ber and ist to create the Chains of Honor runeword

    Chains of Honor

    'DolUmBerIst'required level: 63item type: Armor
    • +2 To All Skills
    • +200% Damage To Demons
    • +100% Damage To Undead
    • 8% Life Stolen Per Hit
    • +70% Enhanced Defense
    • +20 To Strength
    • Replenish Life +7
    • All Resistances +65
    • Damage Reduced By 8%
    • 25% Better Chance of Getting Magic Items
    • socketed (4)
  6. 6. Fortitude

    Fortitude can be made in both weapons and armor. Because of the high cost of a Lo rune, and many better alternatives in the weapon slot for that price, Fortitude is usually only made in the armor slot. The best armor to make Fortitude in is a high-defense Archon Plate. For a mercenary, the best armor should be ethereal and ideally be superior. If you have a low level mercenary, it's best to also go for an Archon Plate. If you have a high level mercenary (lvl 90+), you can opt for a Sacred Armor, given the high strength requirement.

    Because of its high Enhanced Damage, Fortitude is most useful for physical damage characters like Smiter Paladin, Bowazon, Kicksin, or Frenzy Barb. When created in an ethereal base, this is also a perfect armor for any physical damage mercenary.

    Enhanced Damage on an armor does in fact work and increases physical damage. First all weapon damage modifiers are applied, secondly all offhand damage modifiers are applied. This means that if you have f.e. +200% Enhanced Damage (damage x 3) on your weapon and +300% Enhanced Damage (damage x 4) from Fortitude, you will multiply your damage by 12 in total.

    On top of this ability to massively enhance physical damage, it also provides many benefits to survivability like Enhanced Defense and All Resistances. However you should be careful when selecting this armor for defensive purposes, as Chains of Honor could be a better alternative in some cases.

    Fortitude Procing Chilling Armor when Hit by Projectile.

    Fortitude

    'ElSolDolLo'required level: 59item type: Weapon | Armor
    • 20% Chance To Cast Level 15 Chilling Armor when Struck
    • +25% Faster Cast Rate
    • +300% Enhanced Damage
    • +200% Enhanced Defense
    • +((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
    • All Resistances +25-30 (varies)
    • 12% Damage Taken Goes To Mana
    • +1 To Light Radius
    • Weapons
    • +9 To Minimum Damage
    • +50 To Attack Rating
    • 20% Deadly Strike
    • Hit Causes Monster To Flee 25%
    • Armor
    • +15 Defense
    • Replenish Life +7
    • +5% To Maximum Lightning Resist
    • Damage Reduced By 7
    • socketed (4)
  7. 7. Faith

    Faith is one of the highest physical damage missile weapons in the game. Along with Beast, it is the only Runeword granting the Fanaticism Aura to its user. When used on an Act 1 mercenary, it will grant this aura to you and your team without having to sacrifice an item slot on your main character.

    When this weapon kills an enemy, there is a 10% chance it will return as an allied Returned skeleton.

    Act 1 mercenary using Faith to grant Fanaticism aura.

    Faith

    'OhmJahLemEld'required level: 65item type: Missile Weapon
    • Level 12-15 Fanaticism Aura When Equipped (varies)
    • +1-2 To All Skills (varies)
    • +330% Enhanced Damage
    • Ignore Target's Defense
    • 300% Bonus To Attack Rating
    • +75% Damage To Undead
    • +50 To Attack Rating Against Undead
    • +120 Fire Damage
    • All Resistances +15
    • 10% Reanimate As: Returned
    • 75% Extra Gold From Monsters
    • socketed (4)
  8. 8. Duress

    Duress is a budget Runeword and a decent option for melee characters. It's biggest selling point is its high Chance of Open Wounds and moderate Chance of Crushing Blow. Besides its offensive bonuses, it also provides a decent defense and resistance boost.

    A light plate socketed with shael, um and thul to create the Duress runeword

    Duress

    'ShaelUmThul'required level: 47item type: Armor
    • +40% faster hit Recovery
    • +10-20% Enhanced Damage (varies)
    • Adds 37-133 Cold Damage
    • 15% Chance of Crushing Blow
    • 33% Chance of Open Wounds
    • +150-200% Enhanced Defense (varies)
    • -20% Slower Stamina Drain
    • Cold Resist +45%
    • Lightning Resist +15%
    • Fire Resist +15%
    • Poison Resist +15%
    • socketed (3)
  9. 9. Obedience

    Obedience is a powerful but cheap Runeword that perfectly fits the act 2 mercenary. It boasts a huge damage boost with 370% Enhanced Damage, 40% Crushing Blow, and a chance to cast level 21 Enchant when killing an enemy.

    Besides its offensive bonuses, it also provides great defensive stats like up to +30 to All Resistances and up to 300 Defense.

    Patch 2.4: Infinity, Obedience, and Pride can now be made in Spears and Amazon Spears.

    A poleaxe socketed with hel, ko, thul, eth and fal to create the Obedience runeword

    Obedience

    'HelKoThulEthFal'required level: 41item type: Polearm | Spear
    • 30% Chance To Cast Level 21 Enchant When You Kill An Enemy
    • +40% Faster Hit Recovery
    • +370% Enhanced Damage
    • -25% Target Defense
    • Adds 3-14 Cold Damage
    • -25% To Enemy Fire Resistance
    • 40% Chance of Crushing Blow
    • +200-300 Defense (varies)
    • +10 To Strength
    • +10 To Dexterity
    • All Resistances +20-30 (varies)
    • Requirements -20%
    • socketed (5)

What do you think is the strongest mercenary runeword?

Summary of the top 9 mercenary runewords

List of the most useful mercenary runewords
Runeword
Sockets
Allowed BasesRunes
Level
Stats
Infinity
(1.10)
4 SocketsPolearmSpear63
50% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyLevel 12 Conviction Aura When Equipped+35% Faster Run/Walk+255-325% Enhanced Damage (varies)-45-55% To Enemy Lightning Resistance (varies)40% Chance of Crushing Blow (ber rune)Prevent Monster Heal (mal rune)+(0.5*Clvl) To Vitality (Based on Character Level)30% Better Chance of Getting Magic Items (ist rune)Level 21 Cyclone Armor (30 Charges)
Insight
(1.10)
4 SocketsPolearmStaffMissile Weapon27
Level 12-17 Meditation Aura When Equipped (varies)+35% Faster Cast Rate+200-260% Enhanced Damage (varies)+9 To Minimum Damage (sol rune)180-250% Bonus to Attack Rating (varies)Adds 5-30 Fire Damage (ral rune)+75 Poison Damage Over 5 Seconds (tal rune)+1-6 To Critical Strike (varies)+5 To All Attributes+2 To Mana After Each Kill (tir rune)23% Better Chance of Getting Magic Items
Treachery
(1.11)
3 SocketsArmor43
5% Chance To Cast Level 15 Fade When Struck25% Chance To Cast level 15 Venom On Striking+2 To Assassin Skills+45% Increased Attack Speed+20% Faster Hit Recovery (shael rune)Cold Resist +30% (thul rune)50% Extra Gold From Monsters (lem rune)
ladder only
Bulwark
(2.6)
3 SocketsHelm35
+20% Faster Hit Recovery (shael rune)5% Life Stolen per Hit+75% to +100% Enhanced Defense+10 to Vitality (io rune)Increase Maximum Life 5%Replenish Life +30Damage Reduced by 7 (sol rune)Physical Damage Received Reduced by 15%
Chains of Honor
(1.10)
4 SocketsArmor63
+2 To All Skills+200% Damage To Demons+100% Damage To Undead8% Life Stolen Per Hit+70% Enhanced Defense+20 To StrengthReplenish Life +7 (dol rune)All Resistances +65 (um rune)Damage Reduced By 8% (ber rune)25% Better Chance of Getting Magic Items (ist rune)
Fortitude
(1.10)
4 SocketsWeaponArmor59
20% Chance To Cast Level 15 Chilling Armor when Struck+25% Faster Cast Rate+300% Enhanced Damage+200% Enhanced Defense+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)All Resistances +25-30 (varies)12% Damage Taken Goes To Mana+1 To Light Radius (el rune)Weapons+9 To Minimum Damage (sol rune)+50 To Attack Rating (el rune)20% Deadly Strike (lo rune)Hit Causes Monster To Flee 25% (dol rune)Armor+15 Defense (el rune)Replenish Life +7 (dol rune)+5% To Maximum Lightning Resist (lo rune)Damage Reduced By 7 (sol rune)
Faith
(1.10)
4 SocketsMissile Weapon65
Level 12-15 Fanaticism Aura When Equipped (varies)+1-2 To All Skills (varies)+330% Enhanced Damage (ohm rune)Ignore Target's Defense (jah rune)300% Bonus To Attack Rating+75% Damage To Undead (eld rune)+50 To Attack Rating Against Undead (eld rune)+120 Fire DamageAll Resistances +1510% Reanimate As: Returned75% Extra Gold From Monsters (lem rune)
Duress
(1.10)
3 SocketsArmor47
+40% faster hit Recovery (shael rune)+10-20% Enhanced Damage (varies)Adds 37-133 Cold Damage15% Chance of Crushing Blow33% Chance of Open Wounds+150-200% Enhanced Defense (varies)-20% Slower Stamina DrainCold Resist +45% (thul rune)Lightning Resist +15%Fire Resist +15%Poison Resist +15%
Obedience
(1.10)
5 SocketsPolearmSpear41
30% Chance To Cast Level 21 Enchant When You Kill An Enemy+40% Faster Hit Recovery+370% Enhanced Damage-25% Target Defense (eth rune)Adds 3-14 Cold Damage (thul rune)-25% To Enemy Fire Resistance40% Chance of Crushing Blow+200-300 Defense (varies)+10 To Strength (fal rune)+10 To Dexterity (ko rune)All Resistances +20-30 (varies)Requirements -20% (hel rune)

Did I miss any important runewords for the mercenary? What runeword would you add to this list?

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