Spectral Hit

Spectral Hit gives each of a unique monster's attacks damage of a random element, so no single resistance protects you from it, and adds some fire, cold and lightning resistance.

What Spectral Hit does

  • Every attack adds one random element, fire, cold, lightning, poison or magic, worth its monster level × 66% to 100%.
  • Cold chills and poison lasts for 1.6 seconds.
  • +20% fire, cold and lightning resistance, each only while it is below 75%. (One older analysis says +40%.)
  • With Magic Resistant as well, the order the modifiers apply in decides whether it ends up immune.
  • Its minions don't get it.

Fighting a Spectral Hit monster

Balanced resistances matter more than one maxed one: the next hit can be any element.

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Spectral Hit. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Spectral Hit
NormalNightmareHell
8.3%7.7%7.7%
  • Its minions get neither the random element nor the resistances.

Super Uniques that always have Spectral Hit