Aura Enchanted

Aura Enchanted gives a unique monster one Paladin aura. The aura works on the monsters around it, so the whole pack fights with it, and ConvictionConviction lowers your resistances.

What Aura Enchanted does

Aura Enchanted auras and their level
AuraLevel
MightMightmonster level ÷ 6
Holy FireHoly Firemonster level ÷ 6
Blessed AimBlessed Aimmonster level ÷ 5
Holy FreezeHoly Freezemonster level ÷ 7
Holy ShockHoly Shockmonster level ÷ 8, not below monster level 20
ConvictionConvictionmonster level ÷ 8
FanaticismFanaticismmonster level ÷ 8
  • Each aura is at least level 1, and one is picked at random each time the unique spawns.
  • Lord De Seis always has FanaticismFanaticism, at level 4 / 7 / 11 in Normal / Nightmare / Hell.
  • The modifier isn't passed on to minions, but the aura reaches them anyway.
  • FanaticismFanaticism only raises the damage of the unique itself.
  • Terror Zonesraise monster levels, and with them the aura's level.
  • Patch 2.8 fixed a bug where a monster's and a player's aura of the same level got stuck together.

Fighting an Aura Enchanted monster

  • ConvictionConviction lowers your resistances: check them when you see a Conviction unique.
  • Kill the unique first: its pack loses the aura with it.

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Aura Enchanted. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Aura Enchanted
NormalNightmareHell
8.3%7.7%7.7%
  • A unique's minions don't get it from their leader.

Super Uniques that always have Aura Enchanted