Aura Enchanted
Aura Enchanted gives a unique monster one Paladin aura. The aura works on the monsters around it, so the whole pack fights with it, and
Conviction lowers your resistances.
What Aura Enchanted does
| Aura | Level |
|---|---|
| monster level ÷ 6 | |
| monster level ÷ 6 | |
| monster level ÷ 5 | |
| monster level ÷ 7 | |
| monster level ÷ 8, not below monster level 20 | |
| monster level ÷ 8 | |
| monster level ÷ 8 |
- Each aura is at least level 1, and one is picked at random each time the unique spawns.
- Lord De Seis always has
Fanaticism, at level 4 / 7 / 11 in Normal / Nightmare / Hell. - The modifier isn't passed on to minions, but the aura reaches them anyway.
Fanaticism only raises the damage of the unique itself.- Terror Zonesraise monster levels, and with them the aura's level.
- Patch 2.8 fixed a bug where a monster's and a player's aura of the same level got stuck together.
Fighting an Aura Enchanted monster
Conviction lowers your resistances: check them when you see a Conviction unique.- Kill the unique first: its pack loses the aura with it.
Which monsters get it
Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Aura Enchanted. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 8.3% | 7.7% | 7.7% |
- A unique's minions don't get it from their leader.