Cursed
Cursed gives a unique monster a 75% chance to cast
Amplify Damage when it hits you, with an attack or a missile. While cursed, you take twice the physical damage from every monster.
What Cursed does
- 75% chance per hit to curse the target with
Amplify Damage, at level (monster level ÷ 5) + 1: level 10 at monster level 45, level 20 at 95. - Amplify Damage lowers physical resistance by 100%: you take double physical damage, from the whole pack.
- The curse's radius and duration grow with its level, so curses from Hell uniques last longest.
- Since patch 3.2, a Cursed demon a Warlock binds with
Bind Demoncasts it with a 5% chance instead (the game data's second curse chance).
Fighting a Cursed monster
- Curse removal helps:
Cleansing shortens it, and a shrine or a
Thawing Potiondoesn't. - Physical damage reduction on gear works on the doubled damage, so it matters most against Cursed packs.
Which monsters get it
Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Cursed. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 8.3% | 7.7% | 7.7% |
- Its minions don't curse: only the unique casts Amplify Damage.