Cursed

Cursed gives a unique monster a 75% chance to cast Amplify DamageAmplify Damage when it hits you, with an attack or a missile. While cursed, you take twice the physical damage from every monster.

What Cursed does

  • 75% chance per hit to curse the target with Amplify DamageAmplify Damage, at level (monster level ÷ 5) + 1: level 10 at monster level 45, level 20 at 95.
  • Amplify Damage lowers physical resistance by 100%: you take double physical damage, from the whole pack.
  • The curse's radius and duration grow with its level, so curses from Hell uniques last longest.
  • Since patch 3.2, a Cursed demon a Warlock binds with Bind DemonBind Demoncasts it with a 5% chance instead (the game data's second curse chance).

Fighting a Cursed monster

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Cursed. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Cursed
NormalNightmareHell
8.3%7.7%7.7%
  • Its minions don't curse: only the unique casts Amplify Damage.

Super Uniques that always have Cursed