- Tyrant Club
- item level: 57
- damage: 32 to 58
- durablity: 65 of 65
- required strength: 133
- required level: 42
- socketed (0 to 3)
A Tyrant Club is the elite version of a Spiked Club.
A superior Tyrant Club can also spawn with 2 of the following bonuses, +5% to +15% Enhanced Damage, Increase Maximum Durability 10% to 15%, or +1 to +3 to Attack Rating.
Unique and Set Tyrant Clubs
How to upgrade a Tyrant Club
How to add sockets to a Tyrant Club
You can add sockets to a Tyrant Club by giving the item to Larzuk as a quest reward. Larzuk will always add 3 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low or superior quality items.
Transmute normal weapon, a Ral rune, an Amn rune, and a Perfect Amethyst to create a socketed weapon of the same type.
This recipes will add between 1 and 3 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 3, the maximum amount of sockets is chosen.
|1||1 socket||1 in 6 (16.67%)|
|2||2 socket||1 in 6 (16.67%)|
|3||3 socket (max)||4 in 6 (66.67%)|
|4||3 socket (max)||4 in 6 (66.67%)|
|5||3 socket (max)||4 in 6 (66.67%)|
|6||3 socket (max)||4 in 6 (66.67%)|
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
|iLvl 0-25||iLvl 26-40||iLvl 41 and up|
Runewords you can make in a Tyrant Club
|Allowed Bases||Runeword Recipe|
|Malice||3 sockets||melee weapon||15|
|Strength||2 sockets||melee weapon||25|
|Black||3 sockets||club, hammer, mace||35|
|Wind||2 sockets||melee weapon||61|
|Fury||3 sockets||melee weapon||65|
Compared to other Clubs
Prefixes that can spawn on Clubs
Suffixes that can spawn on Clubs
|name||property||affix level||level req||item types||rarity||group|
|of Bashing||-25 to -40 to Monster Defense Per Hit||16||12||melee weapon||magic and rare||4|
|of Puncturing||-10 to -20 to Monster Defense Per Hit||6||4||melee weapon||magic and rare||4|
|of Readiness||+10% Increased Attack Speed||1||1||weapon, gloves||magic and rare||6|