List of most useful mercenary runewords

List of most useful mercenary runewords

Discover what runewords will keep your mercenary alive

Runewords for a mercenary are usually picked to improve survivability or to provide a supporting function to the player. The best runewords that improve survivability are Treachery, Fortitude, and Chains of Honor. The most popular runewords that support the player passively are Insight, Infinity, and Faith. These runewords provide very useful auras that can normally only be obtained by a Paladin.

Use the advanced search to find specific runewords based on its properties. Use the runeword calculator to find out which runewords you can make with the rune you own.

  1. Infinity

    A Diablo 2 mercenary using the Infinity runeword to provide a conviction aura.

    Infinity takes a top spot as overpowered runeword because it is the best mercenary runeword for characters that deal elemental damage. The Conviction Aura granted by this aura runeword reduces enemy defenses and lowers enemy cold, fire, and lightning resistances.

    Even though the runeword provides additional reduced Enemy Lightning Resistance, this only applies for the wielder of the polearm. So when using this for your mercenary, this will only boost the Chain Lightning procs from the runeword. When using Infinity for a mercenary, the best base is an ethereal (Giant) Thresher.

    The high cost of 2 Ber runes makes this a very rare runeword.

    Notable attributes

    • Level 12 Conviction Aura When Equipped
    • +255-325% Enhanced Damage
    • 40% Chance of Crushing Blow
  2. Insight

    A Diablo 2 mercenary using the Insight runeword to provide a meditation aura.

    Insight is mainly used for its Meditation Aura, providing nearly unlimited mana for casters. This aura runeword is almost exclusvely used as act 2 mercenary runeword, but can also be consumed by Necromancers Iron Golem, both will activate the Meditation Aura for the team.

    The most common mistake people make when making Insight, is using a spear instead of a polearm, causing the runeword to not work. It is easy to mistake some spears for polearms, but only the bases listed below, qualify for the Insight runeword.

    Notable attributes

    • Level 12-17 Meditation Aura When Equipped
    • +200-260% Enhanced Damage
  3. Treachery

    Fade on mercenary proced by the Treachery runeword.

    Even though Treachery was originally intended for Assassins, any class can benefit from the chance to proc Fade and high bonus to Increased Attack Speed and Faster Hit Recovery.

    Because of its cheap cost and high boost to survivability , it is one of the best armors for mercenaries when created in an ethereal elite armor.

    Notable attributes

    • 5% Chance To Cast Level 15 Fade When Struck
    • +20% Faster Hit Recovery
    • +45% Increased Attack Speed
  4. Chains of Honor

    Chains of Honor is the best all-purpose choice for nearly any build. Even though its Life Leach gears it slightly towards physical builds, the +2 to All Skills and massive bonus to All Resistances makes it a great choice for all typess of builds.

    The best base for Chains of Honor is an elite light armor (Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Great Hauberk and Archon Plate). A Dusk Shroud requires the lowest strength, while an Archon Plate has the highest defense.

    The required Ber rune makes it an expensive armor, albeit much less expensive than Enigma

    Notable attributes

    • +2 To All Skills
    • All Resistances +65
    • 25% Better Chance of Getting Magic Items
  5. Fortitude

    Because of the high cost of a Lo rune, and many better alternatives in the weapon slot for that price, Fortitude is usually only made in the armor slot. A Fortitude armor is the only armor that can give such high Enhanced Damage.

    Enhanced Damage on an armor does in fact work and increases physical damage. First all weapon damage modifiers are applied, secondly all off-weapon damage modifiers are applied. This means that if you have f.e. +200% Enhanced Damage (damage x 3) on your weapon and +300% Enhanced Damage (damage x 4) from Fortitude, you will multiply your damage by 12 in total.

    On top of this ability to massively enhance physical damage, it also provides many benefits to survivability like Enhanced Defense and All Resistances

    Notable attributes

    • +300% Enhanced Damage
    • +200% Enhanced Defense
    • All Resistances +25-30
  6. Faith

    Act 1 mercenary using Faith to grant Fanaticism aura.

    Faith is one of the most physically damaging missile weapons in the game. Along with Beast, it is the only runeword granting the Fanaticism aura to its user. When used on an act 1 mercenary, it will grant this aura to you and your team without having to sacrifice an item slot on your main character.

    When an enemy is killed by this weapon, there is a 10% chance it will return as an allied Returned skeleton.

    Notable attributes

    • Level 12-15 Fanaticism Aura When Equipped
    • +330% Enhanced Damage

These are the top 6 mercenary runewords

List of the most useful mercenary runewords
Runeword
Sockets
Allowed Bases
Runeword Recipe
Level
Stats
Infinity4 socketspolearm
ber + mal + ber + ist
63
50% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyLevel 12 Conviction Aura When Equipped+35% Faster Run/Walk+255-325% Enhanced Damage (varies)-45-55% To Enemy Lightning Resistance (varies)40% Chance of Crushing Blow (ber)Prevent Monster Heal (mal)+(0.5*Clvl) To Vitality (Based on Character Level)30% Better Chance of Getting Magic Items (ist)Level 21 Cyclone Armor (30 Charges)
Insight4 socketspolearmstaff
ral + tir + tal + sol
27
Level 12-17 Meditation Aura When Equipped (varies)+35% Faster Cast Rate+200-260% Enhanced Damage (varies)+9 To Minimum Damage (sol)180-250% Bonus to Attack Rating (varies)Adds 5-30 Fire Damage (ral)+75 Poison Damage Over 5 Seconds (tal)+1-6 To Critical Strike (varies)+5 To All Attributes+2 To Mana After Each Kill (tir)23% Better Chance of Getting Magic Items
Treachery3 socketsbody armor
shael + thul + lem
43
5% Chance To Cast Level 15 Fade When Struck25% Chance To Cast level 15 Venom On Striking+2 To Assassin Skills+45% Increased Attack Speed+20% Faster Hit Recovery (shael)Cold Resist +30% (thul)50% Extra Gold From Monsters (lem)
Chains of Honor4 socketsbody armor
dol + um + ber + ist
63
+2 To All Skills+200% Damage To Demons+100% Damage To Undead8% Life Stolen Per Hit+70% Enhanced Defense+20 To StrengthReplenish Life +7 (dol)All Resistances +65 (um)Damage Reduced By 8% (ber)25% Better Chance of Getting Magic Items (ist)
Fortitude4 socketsweaponbody armor
el + sol + dol + lo
59
20% Chance To Cast Level 15 Chilling Armor when Struck+25% Faster Cast Rate+300% Enhanced Damage+200% Enhanced Defense+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)All Resistances +25-30 (varies)12% Damage Taken Goes To Mana+1 To Light Radius (el)Weapons+9 To Minimum Damage (sol)+50 To Attack Rating (el)20% Deadly Strike (lo)Hit Causes Monster To Flee 25% (dol)Armor+15 Defense (el)Replenish Life +7 (dol)+5% To Maximum Lightning Resist (lo)Damage Reduced By 7 (sol)
Faith4 socketsmissile weapon
ohm + jah + lem + eld
65
Level 12-15 Fanaticism Aura When Equipped (varies)+1-2 To All Skills (varies)+330% Enhanced Damage (ohm)Ignore Target's Defense (jah)300% Bonus To Attack Rating+75% Damage To Undead (eld)+50 To Attack Rating Against Undead (eld)+120 Fire DamageAll Resistances +1510% Reanimate As: Returned75% Extra Gold From Monsters (lem)

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