Ward
A superior Ward can spawn with +5% to +15% Enhanced Defense and/or Increase Maximum Durability 10% to 15%.
Compared to other shields
name | defense | strength | block | sockets | smite Damage | weight |
---|---|---|---|---|---|---|
Heater | 95 - 110 (102.5) | 77 | 22 | 2 | 16 - 30 (23) | Light |
Luna | 108 - 123 (115.5) | 100 | 20 | 2 | 17 - 29 (23) | Light |
Hyperion | 119 - 135 (127) | 127 | 24 | 3 | 14 - 32 (23) | Medium |
Monarch | 133 - 148 (140.5) | 156 | 22 | 4 | 12 - 34 (23) | Light |
Blade Barrier | 147 - 163 (155) | 118 | 20 | 3 | 26 - 40 (33) | Light |
Aegis | 145 - 161 (153) | 219 | 24 | 4 | 18 - 28 (23) | Heavy |
Troll Nest | 158 - 173 (165.5) | 106 | 20 | 3 | 24 - 38 (31) | Light |
Ward | 153 - 170 (161.5) | 185 | 24 | 4 | 11 - 35 (23) | Medium |
How to upgrade a Ward
Transmute low quality armor, an El rune, and a chipped gem to create normal quality armor of the same type.
How to add sockets to a Ward
You can add sockets to a Ward by giving the item to Larzuk as a quest reward. Larzuk will always add 4 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low quality items.
Transmute normal shield, a Tal rune, an Amn rune, and a Perfect Ruby to create a socketed shield of the same type.
This recipes will add between 1 and 4 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 4, the maximum amount of sockets is chosen.
roll | sockets | odds |
---|---|---|
1 | 1 socket | 1 in 6 (16.67%) |
2 | 2 socket | 1 in 6 (16.67%) |
3 | 3 socket | 1 in 6 (16.67%) |
4 | 4 socket (max) | 3 in 6 (50%) |
5 | 4 socket (max) | 3 in 6 (50%) |
6 | 4 socket (max) | 3 in 6 (50%) |
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
iLvl 0-25 | iLvl 26-40 | iLvl 41 and up |
---|---|---|
3 | 3 | 4 |
Runewords you can make in a Ward
Runeword | Sockets | Allowed Bases | Runeword Recipe | Level | Stats |
---|---|---|---|---|---|
Ancient's Pledge | 3 sockets | shield | 21 | ||
Spirit | 4 sockets | shield, sword | 25 | +2 To All Skills+25-35% Faster Cast Rate (varies)+55% Faster Hit Recovery+250 Defense Vs. Missile+22 To Vitality+89-112 To Mana (varies)+3-8 Magic Absorb (varies)ShieldsCold Resist +35% (thul)Lightning Resist +35% (ort)Poison Resist +35% (tal)Attacker Takes Damage of 14 (amn)SwordsAdds 1-50 Lightning Damage (ort)Adds 3-14 Cold Damage (thul)+75 Poison Damage Over 5 Seconds (tal)7% Life Stolen Per Hit (amn) | |
Rhyme | 2 sockets | shield | 29 | ||
Splendor | 2 sockets | shield | 37 | ||
Sanctuary | 3 sockets | shield | 49 | ||
Dragon | 3 sockets | body armor, shield | 61 | 20% Chance to Cast Level 18 Venom When Struck12% Chance To Cast Level 15 Hydra On StrikingLevel 14 Holy Fire Aura When Equipped+360 Defense+230 Defense Vs. Missile+3-5 To All Attributes (varies)+(0.375*Clvl) To Strength (Based on Character Level)+5% To Maximum Lightning Resist (lo)Damage Reduced by 7 (sol)ArmorIncrease Maximum Mana 5% (sur)Shields+50 To Mana (sur) | |
Dream | 3 sockets | helm, shield | 65 | 10% Chance To Cast Level 15 Confuse When StruckLevel 15 Holy Shock Aura When Equipped+20-30% Faster Hit Recovery (varies)+30% Enhanced Defense (pul)+150-220 Defense (varies)+10 To Vitality (io)+(0.625*Clvl) To Mana (Based On Character Level)All Resistances +5-20 (varies)12-25% Better Chance of Getting Magic Items (varies)HeadgearIncrease Maximum Life 5% (jah)Shields+50 To Life (jah) | |
Phoenix | 4 sockets | weapon, shield | 65 | 100% Chance To Cast level 40 Blaze When You Level-up40% Chance To Cast Level 22 Firestorm On StrikingLevel 10-15 Redemption Aura When Equipped (varies)+350-400% Enhanced Damage (varies)-28% To Enemy Fire Resistance+350-400 Defense Vs. Missile (varies)+15-21 Fire Absorb (varies)WeaponsIgnore Target's Defense (jah)14% Mana Stolen Per Hit (vex)20% Deadly Strike (lo)Shields+50 To Life (jah)+5% To Maximum Lightning Resist (lo)+10% To Maximum Fire Resist (vex) |