- Feral Claws
- item level: 78
- damage: 22 to 53
- speed modifier: -20
- durablity: 52 of 52
- required strength: 113
- required dexterity: 113
- required level: 58
- socketed (0 to 3)
Feral Claws is the elite version of Claws.
Feral Claws can spawn with up to 3 individual ass skill bonuses with +1 to +3 each. These bonuses will keep the item normal, and still allow runewords to be created with it.
A superior Feral Claws can also spawn with 2 of the following bonuses, +5% to +15% Enhanced Damage, Increase Maximum Durability 10% to 15%, or +1 to +3 to Attack Rating.
Unique and Set Feral Claws
How to upgrade Feral Claws
How to add sockets to Feral Claws
You can add sockets to Feral Claws by giving the item to Larzuk as a quest reward. Larzuk will always add 3 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low or superior quality items.
Transmute normal weapon, a Ral rune, an Amn rune, and a Perfect Amethyst to create a socketed weapon of the same type.
This recipes will add between 1 and 3 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 3, the maximum amount of sockets is chosen.
|1||1 socket||1 in 6 (16.67%)|
|2||2 socket||1 in 6 (16.67%)|
|3||3 socket (max)||4 in 6 (66.67%)|
|4||3 socket (max)||4 in 6 (66.67%)|
|5||3 socket (max)||4 in 6 (66.67%)|
|6||3 socket (max)||4 in 6 (66.67%)|
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
|iLvl 0-25||iLvl 26-40||iLvl 41 and up|
Runewords you can make in Feral Claws
|Allowed Bases||Runeword Recipe|
|Malice||3 sockets||melee weapon||15|
|Pattern||3 sockets||hand to hand||23|
|Strength||2 sockets||melee weapon||25|
|3 sockets||hand to hand||53|
50% Chance for Finishing Moves to not Consume ChargeWhen a finisher is executed this way, it now refreshes the expiration timer of the stack+2 to Martial Arts (Assassin Only)+20% Increased Attack Speed+200% to 250% Enhanced Damage20% Bonus to Attack Rating (gul)7% Life Stolen Per Hit (amn)+8 to +15% to Cold Skill Damage+8 to +15% to Lightning Skill Damage+8 to +15% to Fire Skill DamagePrevent Monster Heal (mal)Increase Maximum Durability 12%
|Chaos||3 sockets||hand to hand||57|
|Wind||2 sockets||melee weapon||61|
|Fury||3 sockets||melee weapon||65|
|Plague||3 sockets||sword, knife, hand to hand||67|
25% Chance to Cast Level 15 Poison Nova On Striking20% Chance to Cast Level 12 Lower Resist When StruckLevel 13-17 Cleansing Aura When Equipped (varies)+1-2 All Skills+20% Increased Attack Speed (shael)+220-320% Enhanced Damage (varies)-23% To Enemy Poison Resistance0.3% (0-29.7) Deadly Strike (Based on Character Level)25% Chance of Open Wounds (um)Freezes Target +3 (cham)
Compared to other Hand to Hand 2s
Prefixes that can spawn on Hand to Hand 2s
Suffixes that can spawn on Hand to Hand 2s
|name||property||affix level||level req||item types||rarity||group|
|of Bashing||-25 to -40 to Monster Defense Per Hit||16||12||melee weapon||magic and rare||4|
|of Puncturing||-10 to -20 to Monster Defense Per Hit||6||4||melee weapon||magic and rare||4|
|of Readiness||+10% Increased Attack Speed||1||1||weapon, gloves||magic and rare||6|