Rogue Scout

Rogue Scout idle animation
ActAct 1
Hired fromKashya
TownRogue Encampment
Counts asAmazon
Lowest level3
Types
FireCold
Gear slotsHead, Torso, Weapon

The Rogue Scout is the Act 1 mercenary, hired from Kashya in Rogue Encampment. It comes in 2 types and the lowest level it can be hired at is 3. The game treats it as an Amazon, so it can wear that class' gear and gains levels from +Amazon Skill Levels.

Kashya hands one over for free as the reward for the Sisters' Burial GroundsQuestCompleteSisters' Burial Grounds quest, and sells them from character level 8 onwards. She fires a bow, casts Inner SightInner Sight to strip defense off the monsters around her, and comes in a fire or a cold version. Attacking from range keeps her out of most trouble, which makes her the easiest mercenary to keep alive through Normal.

Rogue Scout Types

Which version of the mercenary is on offer depends on the difficulty you hire in. A mercenary you already employ keeps the version it was hired with, so the only way to change it is to hire a new one.

Rogue Scout availability per difficulty
TypeNormalNightmareHell
FireYesYesYes
ColdYesYesYes

Rogue Scout Skills

A mercenary spends skill points on its own, so the tables below are the only levels it will ever reach. Gear that grants +X to All Skills, or +X to the class the mercenary counts as, is added on top of these.

Fire Rogue Scout

Fire Rogue Scout skill levels
LevelInner SightInner SightFire ArrowFire ArrowExploding ArrowExploding Arrow
3111
5111
10332
15442
20663
25774
30995
3511116
3612127
4013137
4514148
5016169
5517179
60191910
65212111
67222212
70222212
75242413
80262614
85272714
90292915
95303016
98313116

Cold Rogue Scout

Cold Rogue Scout skill levels
LevelInner SightInner SightCold ArrowCold ArrowFreezing ArrowFreezing Arrow
3111
5111
10331
15442
20662
25773
30993
3511114
3612124
4013134
4514144
5016165
5517175
6019196
6521216
6722227
7022227
7524247
8026268
8527278
9029299
9530309
9831319

Rogue Scout Attributes

Every version of the Rogue Scout shares the same attributes, so only its skills set the versions apart. Since Resurrected the difficulty a mercenary was hired in no longer affects its stats, and a mercenary can reach level 98.

Rogue Scout attributes per level
LevelLifeDefenseStrengthDexterityAttack RatingDamageResistances
345153545101–30
563313749341–34
10108714359942–414
1515311150691544–624
2019815156792145–734
2524319162892746–844
3028823168993347–954
35333271751093949–1164
36342279771114069–1166
404143398211950211–1373
455044148812962213–1581
505944899413974216–1890
5568456410014986218–2099
6077463910715998221–23108
65864714113169110223–25116
67900744116173115025–27121
70990813119179125827–29124
751140928126189143831–33131
8012901043132199161834–36137
8514401158138209179838–40143
9015901273144219197842–44149
9517401388151229215846–48156
9818301457154235226648–50159
  • Resistances are listed before the difficulty penalty. Nightmare takes off 40 and Hell takes off 100, exactly as it does for your character, and the total is capped at 75.
  • The damage column is the mercenary's own damage. It is added to the damage of the weapon it holds, which is where nearly all of its killing power comes from.
  • Reviving a mercenary costs its level squared, halved, times 15 gold. That reaches the 50,000 gold cap at level 82.

Rogue Scout Equipment

A mercenary has no inventory and no charm slots. It can only wear what fits the slots below, and the requirements of an item have to be met by the mercenary's own Strength and Dexterity.

Rogue Scout equipment slots
SlotItems
HeadHelm or circlet
TorsoBody armor
WeaponBow

The mercenary runewords list covers the runewords that are worth building for one.

Rogue Scout Notes

  • She can only hold a bow. Crossbows do not fit her weapon slot.
  • In Resurrected she counts as an Amazon, so she can wield Amazon only bows and gains levels from +X to Amazon Skill Levels.
  • Fires Explosive Arrows or Bolts draws the explosion but applies no damage when a mercenary holds the bow.
  • A mercenary has Strength and Dexterity but no Energy or Vitality, and no mana at all. +Life works on one, +Mana does not, and a mana potion cannot be fed to one.
  • Prevent Monster Heal does nothing in the hands of a mercenary.
  • An ethereal item loses no durability when a mercenary wears it, so ethereal gear never breaks on one.
  • Magic Find and Gold Find on the mercenary are added to yours whenever the mercenary lands the killing blow, not when you do.
  • −X% to Enemy Resistance on the mercenary's gear only helps the mercenary's own damage. It does nothing for yours.

Other Mercenaries