Rogue Scout

Rogue Scout
ActAct 1
Hired fromKashya
TownRogue Encampment
Counts asAmazon
Lowest level3
Types
FireCold
Gear slotsHead, Torso, Weapon

The Rogue Scout is the Act 1 mercenary, hired from Kashya in Rogue Encampment. It comes in 2 types and the lowest level it can be hired at is 3. The game treats it as an Amazon, so it can wear that class' gear and gains levels from +Amazon Skill Levels.

Kashya hands one over for free as the reward for the Sisters' Burial GroundsQuestCompleteSisters' Burial Grounds quest, and sells them from character level 8 onwards. She fires a bow, casts Inner SightInner Sight to strip defense off the monsters around her, and comes in a fire or a cold version. Attacking from range keeps her out of most trouble, which makes her the easiest mercenary to keep alive through Normal.

Rogue Scout Types

Which version of the mercenary is on offer depends on the difficulty you hire in. A mercenary you already employ keeps the version it was hired with, so the only way to change it is to hire a new one.

Rogue Scout availability per difficulty
TypeNormalNightmareHell
FireYesYesYes
ColdYesYesYes

Rogue Scout Skills

A mercenary spends skill points on its own, so the tables below are the only levels it will ever reach. Gear that grants +X to All Skills, or +X to the class the mercenary counts as, is added on top of these.

Fire Rogue Scout

Fire Rogue Scout skill levels
LevelInner SightInner SightFire ArrowFire ArrowExploding ArrowExploding Arrow
3111
5111
10332
15442
20663
25774
30995
3511116
3612127
4013137
4514148
5016169
5517179
60191910
65212111
67222212
70222212
75242413
80262614
85272714
90292915
95303016
98313116

Cold Rogue Scout

Cold Rogue Scout skill levels
LevelInner SightInner SightCold ArrowCold ArrowFreezing ArrowFreezing Arrow
3111
5111
10331
15442
20662
25773
30993
3511114
3612124
4013134
4514144
5016165
5517175
6019196
6521216
6722227
7022227
7524247
8026268
8527278
9029299
9530309
9831319

Rogue Scout Attributes

Every version of the Rogue Scout shares the same attributes, so only its skills set the versions apart. Since Resurrected the difficulty a mercenary was hired in no longer affects its stats, and a mercenary can reach level 98.

Rogue Scout attributes per level
LevelLifeDefenseStrengthDexterityAttack RatingDamageResistances
34515354510130
56331374934134
10108714359942414
1515311150691544624
2019815156792145734
2524319162892746844
3028823168993347954
353332717510939491164
363422797711140691166
4041433982119502111373
4550441488129622131581
5059448994139742161890
55684564100149862182099
607746391071599822123108
6586471411316911022325116
6790074411617311502527121
7099081311917912582729124
75114092812618914383133131
801290104313219916183436137
851440115813820917983840143
901590127314421919784244149
951740138815122921584648156
981830145715423522664850159
  • Resistances are listed before the difficulty penalty. Nightmare takes off 40 and Hell takes off 100, exactly as it does for your character, and the total is capped at 75.
  • The damage column is the mercenary's own damage. It is added to the damage of the weapon it holds, which is where nearly all of its killing power comes from.
  • Reviving a mercenary costs its level squared, halved, times 15 gold. That reaches the 50,000 gold cap at level 82.

Rogue Scout Equipment

A mercenary has no inventory and no charm slots. It can only wear what fits the slots below, and the requirements of an item have to be met by the mercenary's own Strength and Dexterity.

Rogue Scout equipment slots
SlotItems
HeadHelm or circlet
TorsoBody armor
WeaponBow

The mercenary runewords list covers the runewords that are worth building for one.

Rogue Scout Notes

  • She can only hold a bow. Crossbows do not fit her weapon slot.
  • In Resurrected she counts as an Amazon, so she can wield Amazon only bows and gains levels from +X to Amazon Skill Levels.
  • Fires Explosive Arrows or Bolts draws the explosion but applies no damage when a mercenary holds the bow.
  • A mercenary has Strength and Dexterity but no Energy or Vitality, and no mana at all. +Life works on one, +Mana does not, and a mana potion cannot be fed to one.
  • Prevent Monster Heal does nothing in the hands of a mercenary.
  • An ethereal item loses no durability when a mercenary wears it, so ethereal gear never breaks on one.
  • Magic Find and Gold Find on the mercenary are added to yours whenever the mercenary lands the killing blow, not when you do.
  • X% to Enemy Resistance on the mercenary's gear only helps the mercenary's own damage. It does nothing for yours.

Other Mercenaries