Desert Mercenary
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| Act | Act 2 |
| Hired from | Greiz |
| Town | Lut Gholein |
| Counts as | No character class |
| Lowest level | 9 |
| Auras | PrayerDefianceBlessed AimThornsHoly FreezeMight |
| Gear slots | Head, Torso, Weapon |
The Desert Mercenary is the Act 2 mercenary, hired from Greiz in Lut Gholein. It comes in 6 aura versions and the lowest level it can be hired at is 9.
The Desert Mercenary is the most used of the four, because the aura he carries also applies to you and to everyone in your party. He attacks with
Jab and holds a spear or a polearm, which is why so many aura runewords end up on his weapon.
Desert Mercenary Auras
Which version of the mercenary is on offer depends on the difficulty you hire in. A mercenary you already employ keeps the version it was hired with, so the only way to change it is to hire a new one.
| Aura | Normal | Nightmare | Hell |
|---|---|---|---|
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| – | Yes | Yes | |
| – | Yes | Yes | |
| – | Yes | Yes |
Desert Mercenary Skills
A mercenary spends skill points on its own, so the tables below are the only levels it will ever reach. Gear that grants +X to All Skills, or +X to the class the mercenary counts as, is added on top of these.
Prayer Desert Mercenary
Defiance Desert Mercenary
Blessed Aim Desert Mercenary
| Level | ||
|---|---|---|
| 9 | 3 | 3 |
| 10 | 3 | 3 |
| 15 | 4 | 4 |
| 20 | 6 | 5 |
| 25 | 8 | 6 |
| 30 | 9 | 7 |
| 35 | 11 | 8 |
| 40 | 12 | 9 |
| 43 | 14 | 11 |
| 45 | 14 | 11 |
| 50 | 16 | 12 |
| 55 | 17 | 13 |
| 60 | 19 | 14 |
| 65 | 20 | 15 |
| 70 | 22 | 16 |
| 75 | 24 | 18 |
| 80 | 24 | 18 |
| 85 | 24 | 18 |
| 90 | 24 | 18 |
| 95 | 24 | 18 |
| 98 | 24 | 18 |
Thorns Desert Mercenary
Holy Freeze Desert Mercenary
| Level | ||
|---|---|---|
| 43 | 13 | 6 |
| 45 | 13 | 6 |
| 50 | 15 | 8 |
| 55 | 16 | 9 |
| 60 | 18 | 11 |
| 65 | 19 | 12 |
| 70 | 21 | 14 |
| 75 | 23 | 16 |
| 80 | 23 | 16 |
| 85 | 23 | 16 |
| 90 | 23 | 16 |
| 95 | 23 | 16 |
| 98 | 23 | 16 |
Desert Mercenary Attributes
Every version of the Desert Mercenary shares the same attributes, so only its skills set the versions apart. Since Resurrected the difficulty a mercenary was hired in no longer affects its stats, and a mercenary can reach level 98.
| Level | Life | Defense | Strength | Dexterity | Attack Rating | Damage | Resistances |
|---|---|---|---|---|---|---|---|
| 9 | 120 | 45 | 57 | 40 | 20 | 7–14 | 18 |
| 10 | 135 | 56 | 58 | 41 | 32 | 7–14 | 20 |
| 15 | 210 | 111 | 67 | 49 | 92 | 10–17 | 30 |
| 20 | 285 | 166 | 76 | 56 | 152 | 12–19 | 40 |
| 25 | 360 | 221 | 85 | 64 | 212 | 15–22 | 50 |
| 30 | 435 | 276 | 93 | 71 | 272 | 17–24 | 60 |
| 35 | 510 | 331 | 102 | 79 | 332 | 20–27 | 70 |
| 40 | 585 | 386 | 111 | 86 | 392 | 22–29 | 80 |
| 43 | 630 | 419 | 117 | 91 | 428 | 24–31 | 86 |
| 45 | 680 | 457 | 120 | 94 | 476 | 25–32 | 89 |
| 50 | 805 | 552 | 129 | 101 | 596 | 29–36 | 98 |
| 55 | 930 | 647 | 138 | 109 | 716 | 33–40 | 107 |
| 60 | 1055 | 742 | 146 | 116 | 836 | 36–43 | 115 |
| 65 | 1180 | 837 | 155 | 124 | 956 | 40–47 | 124 |
| 70 | 1305 | 932 | 164 | 131 | 1076 | 44–51 | 133 |
| 75 | 1430 | 1027 | 173 | 139 | 1196 | 48–55 | 142 |
| 80 | 1630 | 1167 | 181 | 146 | 1376 | 53–60 | 147 |
| 85 | 1830 | 1307 | 190 | 154 | 1556 | 58–65 | 152 |
| 90 | 2030 | 1447 | 199 | 161 | 1736 | 63–70 | 157 |
| 95 | 2230 | 1587 | 208 | 169 | 1916 | 68–75 | 162 |
| 98 | 2350 | 1671 | 213 | 173 | 2024 | 71–78 | 165 |
- Resistances are listed before the difficulty penalty. Nightmare takes off 40 and Hell takes off 100, exactly as it does for your character, and the total is capped at 75.
- The damage column is the mercenary's own damage. It is added to the damage of the weapon it holds, which is where nearly all of its killing power comes from.
- Reviving a mercenary costs its level squared, halved, times 15 gold. That reaches the 50,000 gold cap at level 82.
Desert Mercenary Equipment
A mercenary has no inventory and no charm slots. It can only wear what fits the slots below, and the requirements of an item have to be met by the mercenary's own Strength and Dexterity.
| Slot | Items |
|---|---|
| Head | Helm or circlet |
| Torso | Body armor |
| Weapon | Any spear or polearm that is not Amazon only |
The mercenary runewords list covers the runewords that are worth building for one.
Desert Mercenary Notes
- His aura applies to you and to your party, so the aura is usually the reason to pick him over another mercenary.
- He never throws a javelin, so only the one handed damage of a javelin counts.
- His Jab lands two hits per sequence rather than the three an Amazon gets.
- A mercenary has Strength and Dexterity but no Energy or Vitality, and no mana at all. +Life works on one, +Mana does not, and a mana potion cannot be fed to one.
- Prevent Monster Heal does nothing in the hands of a mercenary.
- An ethereal item loses no durability when a mercenary wears it, so ethereal gear never breaks on one.
- Magic Find and Gold Find on the mercenary are added to yours whenever the mercenary lands the killing blow, not when you do.
- −X% to Enemy Resistance on the mercenary's gear only helps the mercenary's own damage. It does nothing for yours.
Other Mercenaries
- Rogue Scout, the Act 1 mercenary
- Iron Wolf, the Act 3 mercenary
- Barbarian, the Act 5 mercenary
