Iron Wolf

Iron Wolf
ActAct 3
Hired fromAsheara
TownKurast Docks
Counts asNo character class
Lowest level15
Types
FireColdLightning
Gear slotsHead, Torso, Weapon, Off hand

The Iron Wolf is the Act 3 mercenary, hired from Asheara in Kurast Docks. It comes in 3 types and the lowest level it can be hired at is 15.

He casts Sorceress spells instead of swinging his weapon, and comes in a fire, cold or lightning version. Asheara gives one away after the Blade of the Old ReligionQuestCompleteBlade of the Old Religion quest. He is the only mercenary that can hold a shield.

Iron Wolf Types

Which version of the mercenary is on offer depends on the difficulty you hire in. A mercenary you already employ keeps the version it was hired with, so the only way to change it is to hire a new one.

Iron Wolf availability per difficulty
TypeNormalNightmareHell
FireYesYesYes
ColdYesYesYes
LightningYesYesYes

Iron Wolf Skills

A mercenary spends skill points on its own, so the tables below are the only levels it will ever reach. Gear that grants +X to All Skills, or +X to the class the mercenary counts as, is added on top of these.

Fire Iron Wolf

Fire Iron Wolf skill levels
LevelFire BoltFire BoltFire BallFire BallEnchantEnchant
15641
20752
25974
301085
3512107
4013118
45151310
49171512
50171512
55181614
60201817
65222019
70232121
75252324
79272526
80272526
85282629
90302832
95323036
98323037

Cold Iron Wolf

Cold Iron Wolf skill levels
LevelGlacial SpikeGlacial SpikeChilling ArmorChilling ArmorIce BlastIce Blast
15126
20137
25259
303610
354812
404913
4551115
4971317
5071317
5581518
60101820
65122022
70132223
75152525
79222727
80222727
85232928
90253230
95273432
98273532

Lightning Iron Wolf

Lightning Iron Wolf skill levels
LevelCharged BoltCharged BoltLightningLightningStatic FieldStatic Field
15431
20542
25763
30874
351096
4011107
4513128
49151410
50151410
55161511
60181712
65201914
70212015
75232216
79252418
80252418
85262519
90282720
95302922
98302922

Iron Wolf Attributes

Every version of the Iron Wolf shares the same attributes, so only its skills set the versions apart. Since Resurrected the difficulty a mercenary was hired in no longer affects its stats, and a mercenary can reach level 98.

Iron Wolf attributes per level
LevelLifeDefenseStrengthDexterityAttack RatingDamageResistances
15160954940151735
202151405545753945
25270185615013561255
30325230675519581465
353802757460255111775
404353208065315131985
454903658670375162295
4953441992744231824103
5055743593754471824104
5567251599805672127113
60787595105856872329122
65902675112908072632131
701017755118959272834139
75113283512410010473137148
79122490713010411433339155
80125893213110511793339156
851428105713711013593642162
901598118214311515393844168
951768130715012017194147175
981870138215312318274248178
  • Resistances are listed before the difficulty penalty. Nightmare takes off 40 and Hell takes off 100, exactly as it does for your character, and the total is capped at 75.
  • The damage column is the mercenary's own damage. It is added to the damage of the weapon it holds, which is where nearly all of its killing power comes from.
  • Reviving a mercenary costs its level squared, halved, times 15 gold. That reaches the 50,000 gold cap at level 82.

Iron Wolf Equipment

A mercenary has no inventory and no charm slots. It can only wear what fits the slots below, and the requirements of an item have to be met by the mercenary's own Strength and Dexterity.

Iron Wolf equipment slots
SlotItems
HeadHelm or circlet
TorsoBody armor
WeaponOne handed sword
Off handShield

The mercenary runewords list covers the runewords that are worth building for one.

Iron Wolf Notes

  • He never blocks with his shield, so block chance on it is wasted. Everything else on the shield still counts.
  • His spells give each other synergy bonuses the same way player skills do.
  • The fire version casts Enchant on you and on nearby allies as well as on himself.
  • A mercenary has Strength and Dexterity but no Energy or Vitality, and no mana at all. +Life works on one, +Mana does not, and a mana potion cannot be fed to one.
  • Prevent Monster Heal does nothing in the hands of a mercenary.
  • An ethereal item loses no durability when a mercenary wears it, so ethereal gear never breaks on one.
  • Magic Find and Gold Find on the mercenary are added to yours whenever the mercenary lands the killing blow, not when you do.
  • X% to Enemy Resistance on the mercenary's gear only helps the mercenary's own damage. It does nothing for yours.

Other Mercenaries