Barbarian

Barbarian idle animation
ActAct 5
Hired fromQual-Kehk
TownHarrogath
Counts asBarbarian
Lowest level28
Types
Two-HandedDual Wielding
Gear slotsHead, Torso, Weapon, Off hand

The Barbarian is the Act 5 mercenary, hired from Qual-Kehk in Harrogath. It comes in 2 types and the lowest level it can be hired at is 28. The game treats it as a Barbarian, so it can wear that class' gear and gains levels from +Barbarian Skill Levels.

The Barbarian can be hired from Qual-Kehk once Rescue on Mount ArreatQuestCompleteRescue on Mount Arreat is complete. He has the most life of the four and regenerates it two and a half times faster than the others, which makes him the sturdiest body to put between you and a pack of monsters. Patch 2.4 added a second version that dual wields.

Barbarian Types

Which version of the mercenary is on offer depends on the difficulty you hire in. A mercenary you already employ keeps the version it was hired with, so the only way to change it is to hire a new one.

Barbarian availability per difficulty
TypeNormalNightmareHell
Two-HandedYesYesYes
Dual WieldingYesYesYes

Barbarian Skills

A mercenary spends skill points on its own, so the tables below are the only levels it will ever reach. Gear that grants +X to All Skills, or +X to the class the mercenary counts as, is added on top of these.

Two-Handed Barbarian

Two-Handed Barbarian skill levels
LevelBashBashStunStunBattle CryBattle Cry
28865
30865
351076
401198
4513109
50141110
55161211
58181413
60181413
65201514
70211716
75231817
80252019
85262120
90282221
95292322
98302423

Dual Wielding Barbarian

Dual Wielding Barbarian skill levels
LevelFrenzyFrenzyIron SkinIron SkinTauntTaunt
28227
30227
35338
40449
455510
506611
557712
589813
609813
6510914
70111015
75121116
80131217
85141217
90151318
95161419
98161520

Barbarian Attributes

Every version of the Barbarian shares the same attributes, so only its skills set the versions apart. Since Resurrected the difficulty a mercenary was hired in no longer affects its stats, and a mercenary can reach level 98.

Barbarian attributes per level
LevelLifeDefenseStrengthDexterityAttack RatingDamageResistances
284503001016315016–2056
304883301046519017–2159
355834051147129021–2568
406784801237839025–2977
457735551328449028–3285
508686301429059032–3694
559637051519669036–40103
58102077515810175039–43109
60108082516110382041–45112
65123095017110999546–50121
7013801075180116117051–55130
7515301200189122134556–60138
8016801332200129152061–65148
8519051507209135174566–70153
9021301682218141197071–75158
9523551857228147219576–80163
9824901962233151233079–83166
  • Resistances are listed before the difficulty penalty. Nightmare takes off 40 and Hell takes off 100, exactly as it does for your character, and the total is capped at 75.
  • The damage column is the mercenary's own damage. It is added to the damage of the weapon it holds, which is where nearly all of its killing power comes from.
  • Reviving a mercenary costs its level squared, halved, times 15 gold. That reaches the 50,000 gold cap at level 82.

Barbarian Equipment

A mercenary has no inventory and no charm slots. It can only wear what fits the slots below, and the requirements of an item have to be met by the mercenary's own Strength and Dexterity.

Barbarian equipment slots
SlotItems
HeadHelm, circlet or primal helm
TorsoBody armor
WeaponTwo-Handed: one or two handed sword. Dual Wielding: one handed sword
Off handDual Wielding: a second one handed sword

The mercenary runewords list covers the runewords that are worth building for one.

Barbarian Notes

  • He counts as a Barbarian in Resurrected, so +X to Barbarian Skill Levels raises his skills and he can wear a Primal Helm.
  • The Dual Wielding version cannot hold a two handed sword at all.
  • His skills give each other synergy bonuses the same way player skills do.
  • A mercenary has Strength and Dexterity but no Energy or Vitality, and no mana at all. +Life works on one, +Mana does not, and a mana potion cannot be fed to one.
  • Prevent Monster Heal does nothing in the hands of a mercenary.
  • An ethereal item loses no durability when a mercenary wears it, so ethereal gear never breaks on one.
  • Magic Find and Gold Find on the mercenary are added to yours whenever the mercenary lands the killing blow, not when you do.
  • −X% to Enemy Resistance on the mercenary's gear only helps the mercenary's own damage. It does nothing for yours.

Other Mercenaries