Cold Enchanted

Cold Enchanted adds chilling cold damage to a unique monster's attacks, raises its cold resistance, and releases a frost nova when it dies.

What Cold Enchanted does

  • Adds cold damage equal to its monster level × 66% to 100%.
  • Its hits chill for 4 seconds + 0.2 second per monster level.
  • +75% cold resistance, under the same immunity rules as Magic Resistant.
  • Its minions add cold damage too in Nightmare and Hell (monster level × 33% to 50%) with the unique's chill length.

The death nova

  • Only the unique releases it. Its minions never do, a super unique's included.
  • A ring of cold the size of Frost NovaFrost Nova, at level (monster level ÷ 2), that chills for 2 seconds + 1 per level.
  • Its damage grows with its level: at level 40 (a level 80 unique) it deals 278-280.

Fighting a Cold Enchanted monster

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Cold Enchanted. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Cold Enchanted
NormalNightmareHell
8.3%7.7%7.7%
  • Its minions add cold damage in Nightmare and Hell, but don't get the cold resistance and don't release a frost nova.

Super Uniques that always have Cold Enchanted