Cold Enchanted
Cold Enchanted adds chilling cold damage to a unique monster's attacks, raises its cold resistance, and releases a frost nova when it dies.
What Cold Enchanted does
- Adds cold damage equal to its monster level × 66% to 100%.
- Its hits chill for 4 seconds + 0.2 second per monster level.
- +75% cold resistance, under the same immunity rules as Magic Resistant.
- Its minions add cold damage too in Nightmare and Hell (monster level × 33% to 50%) with the unique's chill length.
The death nova
- Only the unique releases it. Its minions never do, a super unique's included.
- A ring of cold the size of
Frost Nova, at level (monster level ÷ 2), that chills for 2 seconds + 1 per level. - Its damage grows with its level: at level 40 (a level 80 unique) it deals 278-280.
Fighting a Cold Enchanted monster
- Chill slows your attacks and movement: cold resistance and Half Freeze Duration shorten it, and Cannot Be Frozen prevents it.
- Step out of range before it dies, as with Fire Enchanted.
Which monsters get it
Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Cold Enchanted. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 8.3% | 7.7% | 7.7% |
- Its minions add cold damage in Nightmare and Hell, but don't get the cold resistance and don't release a frost nova.