Fire Enchanted

Fire Enchanted adds fire damage to a unique monster's attacks, raises its fire resistance, and makes it explode when it dies. The explosion is what kills careless melee characters.

What Fire Enchanted does

  • Adds fire damage equal to its monster level × 66% to 100%: a level 80 unique adds 52-80.
  • +75% fire resistance, under the same immunity rules as Magic Resistant.
  • Its minions add fire damage too in Nightmare and Hell (monster level × 33% to 50%), not in Normal.

The death explosion

  • Only the unique explodes. Its minions never do, a super unique's included.
  • Half physical, half fire damage, worth a share of the life of a normal monster of the unique's level: 11.25-18.75% in Normal, 7.5-12.5% in Nightmare, 1.95-3.25% in Hell.
  • Its radius grows from about 2.7 yards in Normal to 4 yards in Hell.
  • It only hurts players, not mercenaries or pets. It can be blocked or avoided, and a critical hit doubles it.
  • Patch 2.4 lowered the explosion in Nightmare, where it used to be stronger than in Hell.

Fighting a Fire Enchanted monster

  • Step back before the killing blow, or kill it from range: the explosion only reaches nearby players.
  • Fire resistance lowers the fire half of the explosion.

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Fire Enchanted. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Fire Enchanted
NormalNightmareHell
8.3%7.7%7.7%
  • Its minions add fire damage in Nightmare and Hell, but don't get the fire resistance and don't explode.

Super Uniques that always have Fire Enchanted