Fire Enchanted
Fire Enchanted adds fire damage to a unique monster's attacks, raises its fire resistance, and makes it explode when it dies. The explosion is what kills careless melee characters.
What Fire Enchanted does
- Adds fire damage equal to its monster level × 66% to 100%: a level 80 unique adds 52-80.
- +75% fire resistance, under the same immunity rules as Magic Resistant.
- Its minions add fire damage too in Nightmare and Hell (monster level × 33% to 50%), not in Normal.
The death explosion
- Only the unique explodes. Its minions never do, a super unique's included.
- Half physical, half fire damage, worth a share of the life of a normal monster of the unique's level: 11.25-18.75% in Normal, 7.5-12.5% in Nightmare, 1.95-3.25% in Hell.
- Its radius grows from about 2.7 yards in Normal to 4 yards in Hell.
- It only hurts players, not mercenaries or pets. It can be blocked or avoided, and a critical hit doubles it.
- Patch 2.4 lowered the explosion in Nightmare, where it used to be stronger than in Hell.
Fighting a Fire Enchanted monster
- Step back before the killing blow, or kill it from range: the explosion only reaches nearby players.
- Fire resistance lowers the fire half of the explosion.
Which monsters get it
Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Fire Enchanted. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 8.3% | 7.7% | 7.7% |
- Its minions add fire damage in Nightmare and Hell, but don't get the fire resistance and don't explode.