Crypt

Crypt

Crypt info
Crypt
Requirementnone
Waypointno
Act1
Chestsone sparkly chest in a dead end, super chests in the dead ends among the pillars
Shrinesyes
Wellsno
Monster types3 picked per game

Crypt is an underground area in Act 1. It is accessed through Burial Grounds.

Crypt belongs to the terror zone Burial Grounds, Crypt and Mausoleum. When it is terrorized in Hell, its monsters are 2 levels above your character, up to level 96, and give 25% more experience.

Crypt has one sparkly chest in a dead end. A sparkly chest Sparkly chest does a regular chest drop with a small chance to try to make every item unique, set or rare; otherwise it rerolls until it has one to three magic items.

Crypt has super chests in the dead ends among the pillars. A super chest looks like a normal chest and always spawns on the same tiles. It ignores treasure classes and magic find: a 16-bit seed picks one of 65,536 fixed drop patterns, with a separate set for locked chests. Drops are all magic (95%) or all rare (5%), and some patterns contain high runes. See Lower Kurast super chests.

Monsters

Area level83
Density1056 (high)
Unique packs4–5
Highest runeZod runeZod
ImmunitiesImmune to Lightning
SocketsItem level 83, champions 85, uniques 86. The most sockets a white or superior base drops with here.
BaseMonChampUniqMax
Berserker Axe–666
Archon Plate–444
Great Poleaxe–666
Giant Thresher–666
LevelingFull experience at character level 83–88. From level 89 it drops to 81%, down to 5% from level 94. From level 75, Tal Rasha's Tomb gives 1.5× the experience per kill.
Lvl 75Lvl 96
Character level 83: 100% experience · Throne of Destruction gives 1.7× the experience per killThe share of its monsters' experience you get, by your level, for one player. From level 70 the game also cuts all experience, wherever you are (95% at 70, 25% at 85, 0.6% at 98). Better areas are compared per kill with Hell areas whose monsters are at most 5 levels above you. See leveling and experience.

Connected areas