Champion
Champions are stronger versions of a monster, met in packs of two to four with blue names. Most of them are plain Champions; one of the pack can be a special type instead.
What Champion does
- Life: +200% / +150% / +100%.
- Damage: +90% / +75% / +66%, attack rating: +67% / +56% / +49%.
- Two levels above the monster, three times its experience, and slightly faster movement.
- Packs of Fallen, Fallen Shamans, Fetishes, Siege Beasts and Overseersbring their minions, who get a minion's bonuses.
- Besides random packs, champions spawn from Act 5 urns, monster shrines and fixed spots such as Tristram and the Halls of Vaught.
Which monsters get it
A champion pack is one of five types, Champion among them; each type has the same chance. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 20% | 20% | 20% |