Terror Zones Coming in Patch 2.5

Terror Zones Coming in Patch 2.5

Patch 2.5 brings a new concept to Diablo 2 Resurrected, introducing Terror Zones.  Terror Zones are new opt-in feature that will offer more variety to which areas you can farm for loot and experience.

When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them.

Current Terror Zone

immunities: ???super unique: none

new
Next Terror Zone in 00:00

a monster affected by the Terror Zone
The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.
level details for each monster type per difficulty taking the player level as base
normalnightmarehell
Base+2 up to lvl 45+2 up to lvl 71+2 up to lvl 96
Champion+4 up to lvl 47+4 up to lvl 73+4 up to lvl 98
Unique+5 up to lvl 48+5 up to lvl 74+5 up to lvl 99

The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.

the Terror Zone transitioning to a different area
Upon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box.

possible Terror Zones

possible Terror Zones in PTR
Act 1Act 2Act 3Act 4Act 5
Blood Moor and Den of EvilSewersSpider Forest and Spider CavernOuter Steppes and Plains of DespairBloody Foothills
Cold Plains and The CaveRocky Waste and Stony TombFlayer Jungle and Flayer DungeonRiver of FlameFrigid Highlands
Burial Grounds, The Crypt, and the MausoleumDry Hills and Halls of the DeadLower KurastChaos SanctuaryGlacial Trail
Dark WoodFar Oasis and Maggot LairKurast Bazaar, Ruined Temple, and Disused FaneCrystalline Passage and Frozen River
Black MarshLost City, Valley of Snakes, and Claw Viper TempleKurast SewersArreat Plateau
The Forgotten TowerHarem and Palace CellarTravincalNihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
JailArcane SanctuaryDurance of HateAncient's Way and Icy Cellar
Cathedral and CatacombsTal Rasha's TombsWorldstone Keep, Throne of Destruction, and Worldstone Chamber
Tristram
Moo Moo Farm

Terror Zones are the same for every game created in the same hour. The area that is corrupted is shared between Hardcore/Softcore, Regions, and Ladder/non-Ladder.

Do you like the concept of Terror Zones?

the PTR for Patch 2.5 will also focus on some gameplay and QoL improvements.

From the Blizzard post

PTR FOCUS AND DETAILS

To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.

There will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. Alternatively, you can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.

Gameplay/Quality of Life

  • Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
  • Damage value for the Paladin’s Thorns aura is now present on the character menu.
  • Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
  • Fixed an issue where casting delays could desync at very high ping.
  • Fixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
  • Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
  • Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
  • Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
  • Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
  • Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
  • Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
  • Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
  • Fixed an issue where hardcore character names were not displaying in red text on the character list.
  • Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
  • Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
  • Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
  • Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
  • Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
  • Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
  • Chosen game settings now persist in lobby game creation and filtering rather than being reset.
  • Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
  • Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
  • Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
  • Fixed an issue where environmental screen-space VFX were not playing.
  • Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
  • Fixed an issue where Iron Golems created by a charged skill would not save between games.
  • Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
  • Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
  • Fixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.
  • Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
  • Fixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.
  • Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
  • Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
  • Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
  • Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
  • Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
  • Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
  • Fixed an issue where pets summoned by "chance to cast" skills on items would disappear after performing an inventory update.
  • Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
  • Necromancer
    • Difficulty penalties for life drain now apply to the Blood Golem's attacks.
    • Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.

Localization

  • Updated gender pronoun strings that referred to the player from "his / her" to the neutral counterpart “their.”
  • Added a prefix for online Uber Diablo messages received in offline games.
  • Added localization translations for the automap tooltip.
  • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
  • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
  • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
  • Changed the date formatting for Japan to be displayed as Year / Month / Day.
  • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

PC-Specific Fixes

  • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
  • Fixed an issue where the "/friends list" chat command was being truncated after 256 characters.
  • Removed the ability to bind the Print Screen key.
  • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
  • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
  • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
  • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
  • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
  • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
  • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
  • Fixed an issue where the latency indicator visual in the lobby was off center.
  • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
  • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
  • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
  • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
  • Fixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.
  • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
  • Text-to-speech option reads out all chat commands regardless of channel.
  • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.

Stability

  • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
  • Improved game join and game create backend request for a smoother player experience.
  • Various game stability improvements.
Blizzard~

Check out the full PTR notes here.

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