Teleportation
Teleportation lets a unique monster teleport around the fight: away when its life runs low, and away from you when it is a ranged attacker you get close to.
What Teleportation does
- Below 30% life it teleports and heals a little each time, until it is above 30% again.
- A ranged unique also teleports when a player gets close.
- It uses the monster version of
Teleport. - Only monsters with an Attack 1 animation get it, so units that stay in place, like Coldworm the Burrower, and suicide minions never do.
Fighting a Teleportation monster
- Burst it down past 30% quickly, or it keeps escaping and healing.
- Slows and chill make it easier to catch between teleports; as a unique it can't be frozen.
Which monsters get it
Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Teleportation. See how special monsters get their modifiers.
| Normal | Nightmare | Hell |
|---|---|---|
| 8.3% | 7.7% | 7.7% |
- Only monsters with an Attack 1 animation.
- Only the unique teleports, not its minions.