Teleportation

Teleportation lets a unique monster teleport around the fight: away when its life runs low, and away from you when it is a ranged attacker you get close to.

What Teleportation does

  • Below 30% life it teleports and heals a little each time, until it is above 30% again.
  • A ranged unique also teleports when a player gets close.
  • It uses the monster version of TeleportTeleport.
  • Only monsters with an Attack 1 animation get it, so units that stay in place, like Coldworm the Burrower, and suicide minions never do.

Fighting a Teleportation monster

  • Burst it down past 30% quickly, or it keeps escaping and healing.
  • Slows and chill make it easier to catch between teleports; as a unique it can't be frozen.

Which monsters get it

Every modifier a unique monster rolls is drawn from the same pool, so each roll has the chance below of being Teleportation. See how special monsters get their modifiers.

Chance per modifier a unique rolls to be Teleportation
NormalNightmareHell
8.3%7.7%7.7%
  • Only monsters with an Attack 1 animation.
  • Only the unique teleports, not its minions.

Super Uniques that always have Teleportation